边缘世界 RimWorld

边缘世界 RimWorld

Det's Xenotypes - Venators
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DetVisor  [开发者] 2024 年 1 月 15 日 上午 11:10
Bug reports
The discussion to place bug reports, remember to hand me logs if you're getting errors.
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正在显示第 1 - 13 条,共 13 条留言
8^y 2024 年 4 月 8 日 下午 5:17 
no bug but the ears looks weird with helmets, anyway to hide the ears when the helmet is on like hair does?
DetVisor  [开发者] 2024 年 4 月 8 日 下午 9:54 
No, it makes recognizable.
8^y 2024 年 4 月 9 日 下午 10:23 
引用自 DetVisor
No, it makes recognizable.
ok
compared to the vanilla pointed ears the venator ears are a bit higher which causes clipping with helmets and hats

ive compared both types of ears and maybe if venator ears could be lower it would solve the clipping issues
DetVisor  [开发者] 2024 年 4 月 10 日 上午 2:41 
The venator ears are attached to the same point as the normal pointed ears, I might lower their layer level on the south view so they show up under helmets without clipping over but I'd rather not move the whole graphic down.
8^y 2024 年 4 月 10 日 上午 4:10 
引用自 DetVisor
The venator ears are attached to the same point as the normal pointed ears, I might lower their layer level on the south view so they show up under helmets without clipping over but I'd rather not move the whole graphic down.
they clip for some reason, maybe its cause they pointing at a different angle?

it would be great if you could lower em somehow and fix the clipping
you make quality xenotypes
DetVisor  [开发者] 2024 年 4 月 10 日 上午 5:08 
No, all ears clip, it's because the ears are lined with the outline of the head and most helmets are bigger than said outline.
ItsKairoKay 2024 年 11 月 30 日 下午 7:54 
by the way similar to a issue VWE - Non-Lethal had, Toxinbite can one shot revenants and also the ability still tracks even when its invisible so uh :steamlaughcry: anyway probably worth checking out i assume dreadmelds and any other organic death on downed creatures would get killed as well.
最后由 ItsKairoKay 编辑于; 2024 年 11 月 30 日 下午 8:01
Jarod 7 月 19 日 上午 9:24 
Could not resolve cross-reference to Verse.ThingDef named Apparel_ArmorLocust (wanter=apparelRequired)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()


I still have melee animation installed, and the yellow messages are showing up. However, without melee animation, I still get this error.
Jarod 7 月 19 日 上午 9:26 
I downloaded the file from GitHub because that's the only place I can do it
DetVisor  [开发者] 7 月 19 日 上午 11:28 
I will fix that but don't worry about that, it won't break anything.
DetVisor  [开发者] 7 月 19 日 上午 11:29 
Try it now though.
Jarod 7 月 19 日 下午 12:52 
Everything's fine now. Thank you very much. Are you planning to update your entire breed collection? It's fantastic. Nice work. Best regards.
DetVisor  [开发者] 7 月 19 日 下午 1:05 
Yes, the others just need some coding work first.
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