Space Engineers

Space Engineers

Space Ace's Extreme Hardcore Survival Modpack
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Space Ace  [udvikler] 19. jan. 2024 kl. 14:02
Working Load Order
This load order is tested and guaranteed to work

----------------------------------------------------
Latest Major Update - Wheat & War - Sept 8th
Latest Update - Sept 8th

-Update notes below the Load Order list
----------------------------------------------------

1. Ancient Astronauts
2. AceTech Endgame Expansion
3. AceTech Endgame Inclusion
4. AceTech Endgame Energy Weapons -New!
5. EHSM Balance & Data Pack
6. EHSM Creature Spawner
7. EHSM Economy System
8. EHSM MES Controller
9. ModAdjusterV2
10. FoodFixr -New!
11. Nuclear weapons - IO Compatibility
12. Small grid Expansion - Compatibility
13. FSD Supercruise
14. HUD - Modern and Fancy
15. No HUD Tooltips
16. Rendering Improved
17. Sneaky Sounds
18. 1000m/s Speed
19. AceTech Suit Systems
20. Advanced Welding
21. Aerodynamic Physics
22. Aero Physics Extension
23. Consty's Wing Mod Rebalance
24. AiEnabled
25. Animated Buttons
26. Animated Cryopods
27. Animated Hatch Doors
28. Animated Interaction with Less Glitches
29. Asteroid Filter API
30. Asteroid Filter: Clusters
31. Asteroid Filter: Gravity
32. AwwScrap
33. AQD Upgradeable Gyroscopes
34. Better Spotlights for Industrial Overhaul
35. Better Spotlights
36. Bigger Explosions
37. Bot Spawner
38. BuildInfo
39. Build Vision
40. Leak Finder
41. Correct Eye Adaption
42. Craftable Consumables for IO
43. Crew Enabled
44. Easy Inventory
45. Force Dynamic Grids
46. Updated vanilla door
47. AceTech Loot Drops +
48. Heavy Gas
49. Heavy Gas Modular
50. Improvised Experimentation
51. In Depth LCDs
52. IO - Water Mod compat fix
53. IO - Water Mod compat
54. Water Mod
55. Industrial Overhaul
56. IO - Lock & Load Fix
57. IO - Lock & Load
58. Planet Creature Spawner
59. Sandworm
60. Small Spiders
61. Modular Encounters Systems
62. Economy Cargo Ships
63. MES Earthlike Animals
64. MES Alien Animals
65. MES Abominations
66. MES Mercenaries
67. MES Mobile Merchants
68. MES Space Pirates Enhanced
69. WEC Encounters Reborn
70. Abandoned Settlements V2
71. Robot Raider Pods
72. MES Remaining Drone Menace
73. MES Weyland Yutani
74. IMDC Encounters MES
75. Imber Corp
76. Independent Contractors
77. Planetary Derelicts
78. Reavers
79. Assertive Combat Systems Dependency
80. Assertive Combat Systems
81. Assertive Bunkers
82. Assertive Loot
83. Perpetual Pirates
84. Moisture Vaporator
85. No Lightning Damage
86. Nuclear Weapons
87. Particle Performance Pack
88. Deflector Shields
89. Shower Light
90. Akumu Battery IO Compatibility
91. Akumu Medium Battery
92. Akumu Tanks
93. Small Helm
94. Text Hud API
95. Wood Harvesting
96. Add wood to IO
97. Qol Mechanical Keybinds
98. Qol Radio Spectrometry
99. Qol Production Quota
100. Qol Seismic Surveying
101. Seismic Surveying for IO
102. Seismic Landing Gear
103. Power Lines
104. Lifetech Algaetechnology
105. Auto Ore Pickup
106. I really ought to clean that camera
107. Camera Panning
108. Lemniscate Cargo Container
109. Archan’s Medical Panels
110. AutoCloseDoors
111. AQD Airlock Connectors
112. AQD Conveyor Pipes
113. AQD Emissive Colors
114. AQD LCD Image Extension
115. AQD Markings
116. AQD Small Grid Expansion
117. AQD Tarps & Nets
118. Binoculars
119. Binoculars - IO Compatibility
120. Scope Framework
121. Button Pad
122. Touch Screen API
123. Tank Tracks builder
124. Tank Tracks API
125. Tank Tracks over Vanilla Wheels
126. Clingy Trees
127. Concrete Tool
128. Sonic Boom
129. Eclipses
130. Rotate skybox with sun
131. Visual Overrides API
132. Solar Blocks Override
133. Rotary Airlock
134. Warfare Rotary Airlock
135. Double Door Airlock pack
136. Transparent LCD Variants
137. Space Ace’s Better Respawn Pods
138. Small Static Grids
139. Akumu Small Button
140. Missing Pipeline - IO
141. Buttons don’t need power
142. Cross barred windows
143. Emissive Letters
144. Hide Unowned DLC
145. Stackable Turbine
146. Previously Owned Econ Ships
147. Thruster Covers
148. Neon Tubes+
149. Extending ship ramp
150. AceTech Weapon Systems IO
151. Consty’s handweapon IO compat
152. Consty’s handweapon pack
153. Bottom mounted camera
154. Remington 870 - IO Compat
155. Remington 870
156. Plane Parts IO Compatibility
157. Plane Parts
158. Plane Parts Propeller
159. Easy Block Renaming
160. Block Picker
161. Animation Engine
162. Rich HUD Master
163. Definition Extension API
164. Vacuum Balloons
165. Longer Hangar Doors
166. NanoBot Build and Repair
167. Prometheus NanoBot Drill
168. OmniCorp adv Tools
169. ToolCore
170. Shot Cannon
171. Suit Powerbank
172. Gunner Cockpit
173. Panel Hinge
174. Mechanical Expansion
175. Piston Head Tools
176. More RTGS - IO Compatibility
177. TSO - More Reactors
178. TSO - More Warfare Reactors
179. Hacking Computer IO Compatibility
180. Hacking Computer
181. Rebels Lights - BS Compatibility -New!
182. Rebels Lights - IO
183. Vanilla Wheels Rebalanced
184. Very Long Armor Ramps
185. Armor Corner Panels
186. PEPCO Marine Anchor -New!
187. Mod Update Popup (MUP) -New!


(If a mod doesn't appear in this list, it is likely an in-game script)

Be sure to read the "Stuff to Know" section on the main page for setup information!
Sidst redigeret af Space Ace; 23. sep. kl. 9:26
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Viser 1-15 af 42 kommentarer
Space Ace  [udvikler] 19. jan. 2024 kl. 15:01 
Oprindeligt skrevet af SirFell:
---------------------------------------------------------------------------------- and here is the gist made out of above mod list with two edits:

1. Nuclear Weapons - IO Compatibility is missing in collection
80. IO - EDSR compatibility omitted since it appears to be same as 42. Industrial Overhaul EDSR compatibility

mods missing in above load list that are present in collection (i will add to above gist as a revision):

SWCS | Whip's Subgrid Wheel Control Script
Definition Extension API
Power Graphs
Perpetually Perturbed Pirates
Orbital Autopilot and Map
I Really Ought to Clean That Camera
ExcavOS
Animated Jump Drives
Animated-Gyroscopes
Automatic LCDs 2
My apologies, 42 wasn't supposed to be there in the first place, and i did miss the Definition API (wasn't even using it on my own world apparently, whoops) Also, a lot of these are scripts, and don't appear in a modlist, such as automatic LCDs and ExcavOS. Animated jump drives and gyroscopes has been removed




December 2024 Edit: For anyone seeing this, the original message with the gist has been deleted, as it is nearly a year outdated and some folks were getting confused
Sidst redigeret af Space Ace; 27. dec. 2024 kl. 13:23
SirFell 19. jan. 2024 kl. 15:11 
Oprindeligt skrevet af Space Ace:
Oprindeligt skrevet af SirFell:
https://gist.github.com/SirFell/d40da68f571df68b948e5b48cf0baba6 and here is the gist made out of above mod list with two edits:

1. Nuclear Weapons - IO Compatibility is missing in collection
80. IO - EDSR compatibility omitted since it appears to be same as 42. Industrial Overhaul EDSR compatibility

mods missing in above load list that are present in collection (i will add to above gist as a revision):

SWCS | Whip's Subgrid Wheel Control Script
Definition Extension API
Power Graphs
Perpetually Perturbed Pirates
Orbital Autopilot and Map
I Really Ought to Clean That Camera
ExcavOS
Animated Jump Drives
Animated-Gyroscopes
Automatic LCDs 2
My apoligies, 42 wasnt supposed to be there in the first place, and i did miss the Defenition API (wasnt even using it on my own world aparrently, whoops) Also, a lot of these are scripts, and dont appear in a modlist, such as automatic LCDs and ExcavOS. Animated jump drives and gyroscopes has been removed

well game apears to run with those that were not supposed to be there (pirates, animated JD/Gyro & DefAPI, but i will update gist accordingly for any other adventurous soul with DedicatedServer in need of painless configuration

4th gist revision will be in line with load order above
Sidst redigeret af SirFell; 19. jan. 2024 kl. 15:13
Space Ace  [udvikler] 19. jan. 2024 kl. 15:17 
Oprindeligt skrevet af SirFell:
Oprindeligt skrevet af Space Ace:
My apoligies, 42 wasnt supposed to be there in the first place, and i did miss the Defenition API (wasnt even using it on my own world aparrently, whoops) Also, a lot of these are scripts, and dont appear in a modlist, such as automatic LCDs and ExcavOS. Animated jump drives and gyroscopes has been removed

well game apears to run with those that were not supposed to be there (pirates, animated JD/Gyro & DefAPI, but i will update gist accordingly for any other adventurous soul with DedicatedServer in need of configuration

4th gist revision will be in line with load order above
If someone has the cohones to run this modpack on a dedicated server i would be surprised. This pack is very tech heavy and each player will hit 50-100k+ PCU easily by completion. I appreciate you helping out though.

Also, Ive added PPP, Def ex API, and ought to clean that camera to the pinned load list. Thank you for pointing that out.
SirFell 19. jan. 2024 kl. 15:22 
Oprindeligt skrevet af Space Ace:
Oprindeligt skrevet af SirFell:

well game apears to run with those that were not supposed to be there (pirates, animated JD/Gyro & DefAPI, but i will update gist accordingly for any other adventurous soul with DedicatedServer in need of configuration

4th gist revision will be in line with load order above
If someone has the cohones to run this modpack on a dedicated server i would be surprised. This pack is very tech heavy and each player will hit 50-100k+ PCU easily by completion. I appreciate you helping out though.

Also, Ive added PPP, Def ex API, and ought to clean that camera to the pinned load list. Thank you for pointing that out.
eh, its more of a "Dedicated server for couple friends coop" sorta deal i personally am doing it for, but it also makes life easier to make world in singleplayer with say 1 mod loaded from the list, and then you just drop rest of the mods from gist into Sandbox_config.sbc file, no manual suffering required (except for you and me)
Gist Revision 5 should be the same as your load order above, if i didnt miss any change you made

Might be a better idea for you to make your own gist, but i dont mind updating mine either as long as im playing, am subscribed to collection + discussion so hopefully will see changes myself
Sidst redigeret af SirFell; 19. jan. 2024 kl. 15:26
Space Ace  [udvikler] 19. jan. 2024 kl. 15:32 
Oprindeligt skrevet af SirFell:
Oprindeligt skrevet af Space Ace:
If someone has the cohones to run this modpack on a dedicated server i would be surprised. This pack is very tech heavy and each player will hit 50-100k+ PCU easily by completion. I appreciate you helping out though.

Also, Ive added PPP, Def ex API, and ought to clean that camera to the pinned load list. Thank you for pointing that out.
eh, its more of a "Dedicated server for couple friends coop" sorta deal i personally am doing it for, but it also makes life easier to make world in singleplayer with say 1 mod loaded from the list, and then you just drop rest of the mods from gist into Sandbox_config.sbc file, no manual suffering required (except for you and me)
Gist Revision 5 should be the same as your load order above, if i didnt miss any change you made

Might be a better idea for you to make your own gist, but i dont mind updating mine either as long as im playing, am subscribed to collection + discussion so hopefully will see changes myself
I'm honestly not familiar with gists at all. I've always organized my mods with the in-game SE mod settings. Most of the bug fixes are complete though so unless I find a new cool mod that fits the pack it shouldnt change too much from here on out, other than QoL.
SirFell 19. jan. 2024 kl. 15:34 
Oprindeligt skrevet af Space Ace:
Oprindeligt skrevet af SirFell:
eh, its more of a "Dedicated server for couple friends coop" sorta deal i personally am doing it for, but it also makes life easier to make world in singleplayer with say 1 mod loaded from the list, and then you just drop rest of the mods from gist into Sandbox_config.sbc file, no manual suffering required (except for you and me)
Gist Revision 5 should be the same as your load order above, if i didnt miss any change you made

Might be a better idea for you to make your own gist, but i dont mind updating mine either as long as im playing, am subscribed to collection + discussion so hopefully will see changes myself
I'm honestly not familiar with gists at all. I've always organized my mods with the in-game SE mod settings. Most of the bug fixes are complete though so unless I find a new cool mod that fits the pack it shouldnt change too much from here on out, other than QoL.
Gist is more or less just pastebin but for GitHub users, allows for bigger files plus revision history plus comments and file upload in those comments, that bit i paste in gist is portion of save file configuration that determines mod list and load order, so using that portion will recreate your load order without having to go over every mod manually
OutOfT1me 1. feb. 2024 kl. 9:11 
Looks like you missed - AQD Emissive Colors

I'll assume it goes after 92 for the time being.
Space Ace  [udvikler] 1. feb. 2024 kl. 9:17 
Oprindeligt skrevet af SecretMan:
Looks like you missed - AQD Emissive Colors

I'll assume it goes after 92 for the time being.
Yes! I fixed the list. There's a lot of mods in there its easy to forget one
Mr. Pestbird 15. aug. 2024 kl. 6:52 
i tried your mod on planet earth but i am not able to create the water with /wcreate. it creates it, but i dont see it. restarted multiple times and did fly around in spectator mod but could not find water. but what i found is a layer of water beneath the surface of the earth planet...
Space Ace  [udvikler] 15. aug. 2024 kl. 8:09 
Oprindeligt skrevet af Mr. Pestbird:
i tried your mod on planet earth but i am not able to create the water with /wcreate. it creates it, but i dont see it. restarted multiple times and did fly around in spectator mod but could not find water. but what i found is a layer of water beneath the surface of the earth planet...
You also need to modify the water height. Use "/wradius 1.0158" to set it to the recommended height
Mr. Pestbird 16. aug. 2024 kl. 8:29 
i set it wrong. thanks for helping. now it work.
Mr. Pestbird 18. aug. 2024 kl. 11:51 
absolute awesome collection! thanks for the effort.
Sidst redigeret af Mr. Pestbird; 19. aug. 2024 kl. 2:49
2asdasd 25. okt. 2024 kl. 9:41 
It's a hell to sort the load order manually. This old and well established game, and it doesn't have the basic mod ecosystem support to make things like this automated, what a shame.
Space Ace  [udvikler] 25. okt. 2024 kl. 10:41 
Oprindeligt skrevet af 2asdasd:
It's a hell to sort the load order manually. This old and well established game, and it doesn't have the basic mod ecosystem support to make things like this automated, what a shame.
Yea I wish it was easier myself too. It's possible to drag and drop the modlist part of the world file but you have to have all the mods installed beforehand or the world won't create properly. Rest assured though, I've been hard at work on a scenario replacement for this modpack with it's own in-depth story and absolutely 0 setup. Still a ways away though. Its a big project
Sidst redigeret af Space Ace; 25. okt. 2024 kl. 10:41
2asdasd 25. okt. 2024 kl. 21:08 
Oprindeligt skrevet af Space Ace:
Oprindeligt skrevet af 2asdasd:
It's a hell to sort the load order manually. This old and well established game, and it doesn't have the basic mod ecosystem support to make things like this automated, what a shame.
Yea I wish it was easier myself too. It's possible to drag and drop the modlist part of the world file but you have to have all the mods installed beforehand or the world won't create properly. Rest assured though, I've been hard at work on a scenario replacement for this modpack with it's own in-depth story and absolutely 0 setup. Still a ways away though. Its a big project
Anyway, thanks for adding interesting gameplay to this sandbox
Sidst redigeret af 2asdasd; 25. okt. 2024 kl. 21:46
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