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The biggest issue with the map in my opinion is the scale. The playspace is far too big for a map like this. Your narrative makes it seem like the infection spread quite far, so try representing that in your levels to squeeze the playspace a little, whether that's crashed vehicles, fences, even landmarks.
P.S. Thank you for the mipmaps.
Anyways thanks for the reviews, I didn't even know mipmaps would fix the overbearing sharpness, that was a nice suggestion.