XCOM 2
SAVAGE Abilities and Sitreps CORE
Hudson Savage  [开发者] 2023 年 12 月 29 日 下午 11:25
Bug Reporting
Issue with an ability? Let me know.
最后由 Hudson Savage 编辑于; 2023 年 12 月 29 日 下午 11:25
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正在显示第 1 - 6 条,共 6 条留言
RedDobe 2024 年 4 月 16 日 下午 3:26 
Encounter list corrections
; --- Advent Troopers +SpawnDistributionLists=(ListID="AdventMechCompanyFollowers", \\ SpawnDistribution[0]=(Template="AdvTrooperM1", MinForceLevel=1, MaxForceLevel=6, MaxCharactersPerGroup=5, SpawnWeight=55), \\ SpawnDistribution[1]=(Template="AdvTrooperM1", MinForceLevel=1, MaxForceLevel=6, MaxCharactersPerGroup=5, SpawnWeight=55), \\ SpawnDistribution[2]=(Template="AdvTrooperM2", MinForceLevel=7, MaxForceLevel=12, MaxCharactersPerGroup=5, SpawnWeight=65), \\ SpawnDistribution[3]=(Template="AdvTrooperM2", MinForceLevel=7, MaxForceLevel=12, MaxCharactersPerGroup=5, SpawnWeight=65), \\ SpawnDistribution[4]=(Template="AdvTrooperM3", MinForceLevel=13, MaxForceLevel=20, MaxCharactersPerGroup=5, SpawnWeight=85), \\ SpawnDistribution[5]=(Template="AdvTrooperM3", MinForceLevel=13, MaxForceLevel=20, MaxCharactersPerGroup=5, SpawnWeight=85), \\ ) +SpawnDistributionLists=(ListID="AdventMechCompanyFollowers", \\ SpawnDistribution[0]=(Template="AdvTrooperM1", MinForceLevel=1, MaxForceLevel=6, MaxCharactersPerGroup=5, SpawnWeight=55), \\ SpawnDistribution[1]=(Template="AdvTrooperM1", MinForceLevel=1, MaxForceLevel=6, MaxCharactersPerGroup=5, SpawnWeight=55), \\ SpawnDistribution[2]=(Template="AdvTrooperM2", MinForceLevel=7, MaxForceLevel=12, MaxCharactersPerGroup=5, SpawnWeight=65), \\ SpawnDistribution[3]=(Template="AdvTrooperM2", MinForceLevel=7, MaxForceLevel=12, MaxCharactersPerGroup=5, SpawnWeight=65), \\ SpawnDistribution[4]=(Template="AdvTrooperM3", MinForceLevel=13, MaxForceLevel=20, MaxCharactersPerGroup=5, SpawnWeight=85), \\ SpawnDistribution[5]=(Template="AdvTrooperM3", MinForceLevel=13, MaxForceLevel=20, MaxCharactersPerGroup=5, SpawnWeight=85), \\ ) ; --- Advent MECs +SpawnDistributionLists=(ListID="AdventMechCompanyFollowers", \\ SpawnDistribution[0]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[1]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[2]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[3]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[4]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[5]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[6]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[7]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[8]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[9]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[10]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[11]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ ) +SpawnDistributionLists=(ListID="AdventMechCompanyFollowers", \\ SpawnDistribution[0]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[1]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[2]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[3]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[4]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[5]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[6]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[7]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[8]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[9]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[10]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[11=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ ) +SpawnDistributionLists=(ListID="AdventMechCompanyFollowers", \\ SpawnDistribution[0]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[1]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[2]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[3]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[4]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[5]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[6]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[7]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[8]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[9]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[10]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[11]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ ) ; --- Advent Shieldbearers +SpawnDistributionLists=(ListID="AdventMechCompanyFollowers", \\ SpawnDistribution[0]=(Template="AdvShieldBearerM2", MinForceLevel=8, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=25), \\ SpawnDistribution[1]=(Template="AdvShieldBearerM3", MinForceLevel=14, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=50), \\ )
最后由 RedDobe 编辑于; 2024 年 4 月 16 日 下午 3:31
Hudson Savage  [开发者] 2024 年 4 月 17 日 上午 3:01 
@RedDobe - These weren't working, I'm not clear on how encounter lists work. What was my mistake?
Hudson Savage  [开发者] 2024 年 4 月 17 日 上午 3:02 
Oh, I read your comment, do you mean the numbers in [ ] parenthesis?
RedDobe 2024 年 4 月 17 日 下午 12:17 
Yes. Those are the numbers for each element in the array and need to be in sequence. They can’t be duplicates otherwise it is just overwrites the other entry.
Hudson Savage  [开发者] 2024 年 4 月 19 日 上午 2:40 
@RedDobe, thanks for the correction :)
ikki 2024 年 9 月 11 日 上午 8:15 
I'm not entirely sure what was done about this because the mod doesn't seem to have been updated after this discussion took place? but the current version's encounter lists are broken in like three different ways as I mentioned yesterday in the comment section. I'm just going to leave the config corresponding to what I'm.... assuming to have been the intention of this mod. in case somebody needs it.

[XComGame.XComTacticalMissionManager] ; ---------ADVENTCOMPANY---------- ; ---------LEADERS---------- ; --- Advent Captains, Troopers, Shield Bearers and Priests +SpawnDistributionLists=(ListID="AdventCompanyLeaders", \\ SpawnDistribution[0]=(Template="AdvCaptainM1", MinForceLevel=1, MaxForceLevel=7, MaxCharactersPerGroup=1, SpawnWeight=20), \\ SpawnDistribution[1]=(Template="AdvCaptainM2", MinForceLevel=8, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=30), \\ SpawnDistribution[2]=(Template="AdvCaptainM3", MinForceLevel=14, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=46), \\ SpawnDistribution[3]=(Template="AdvTrooperM1", MinForceLevel=1, MaxForceLevel=6, MaxCharactersPerGroup=4, SpawnWeight=15), \\ SpawnDistribution[4]=(Template="AdvTrooperM2", MinForceLevel=7, MaxForceLevel=12, MaxCharactersPerGroup=4, SpawnWeight=10), \\ SpawnDistribution[5]=(Template="AdvShieldBearerM2", MinForceLevel=8, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=10), \\ SpawnDistribution[6]=(Template="AdvShieldBearerM3", MinForceLevel=14, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=20), \\ SpawnDistribution[7]=(Template="AdvPriestM1", MinForceLevel=3, MaxForceLevel=7, MaxCharactersPerGroup=1, SpawnWeight=15), \\ SpawnDistribution[8]=(Template="AdvPriestM2", MinForceLevel=8, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=20), \\ SpawnDistribution[9]=(Template="AdvPriestM3", MinForceLevel=14, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=30), \\ ) ; ---------FOLLOWERS---------- ; --- Advent Troopers, Stun Lancers, Mecs, Shield Bearers and Purifiers +SpawnDistributionLists=(ListID="AdventCompanyFollowers", \\ SpawnDistribution[0]=(Template="AdvTrooperM1", MinForceLevel=1, MaxForceLevel=6, MaxCharactersPerGroup=4, SpawnWeight=35), \\ SpawnDistribution[1]=(Template="AdvTrooperM2", MinForceLevel=7, MaxForceLevel=12, MaxCharactersPerGroup=4, SpawnWeight=55), \\ SpawnDistribution[2]=(Template="AdvTrooperM3", MinForceLevel=13, MaxForceLevel=20, MaxCharactersPerGroup=4, SpawnWeight=75), \\ SpawnDistribution[3]=(Template="AdvStunLancerM1", MinForceLevel=3, MaxForceLevel=9, MaxCharactersPerGroup=2, SpawnWeight=15), \\ SpawnDistribution[4]=(Template="AdvStunLancerM2", MinForceLevel=10, MaxForceLevel=15, MaxCharactersPerGroup=2, SpawnWeight=25), \\ SpawnDistribution[5]=(Template="AdvStunLancerM3", MinForceLevel=16, MaxForceLevel=20, MaxCharactersPerGroup=2, SpawnWeight=40), \\ SpawnDistribution[6]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=12, MaxCharactersPerGroup=2, SpawnWeight=20), \\ SpawnDistribution[7]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=20, MaxCharactersPerGroup=2, SpawnWeight=25), \\ SpawnDistribution[8]=(Template="AdvShieldBearerM2", MinForceLevel=8, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=25), \\ SpawnDistribution[9]=(Template="AdvShieldBearerM3", MinForceLevel=14, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=50), \\ SpawnDistribution[10]=(Template="AdvPurifierM1", MinForceLevel=4, MaxForceLevel=8, MaxCharactersPerGroup=2, SpawnWeight=20), \\ SpawnDistribution[11]=(Template="AdvPurifierM2", MinForceLevel=9, MaxForceLevel=14, MaxCharactersPerGroup=2, SpawnWeight=30), \\ SpawnDistribution[12]=(Template="AdvPurifierM3", MinForceLevel=15, MaxForceLevel=20, MaxCharactersPerGroup=2, SpawnWeight=40), \\ ) ; ---------PSIZOMBIES---------- ; ---------LEADERS---------- ;Sectoids +SpawnDistributionLists=(ListID="PsiZombiesLeaders", \\ SpawnDistribution[0]=(Template="Sectoid", MinForceLevel=1, MaxForceLevel=13, MaxCharactersPerGroup=2, SpawnWeight=30), \\ ) ; ---------FOLLOWERS---------- ; ---Zombies and Sectoids +SpawnDistributionLists=(ListID="PsiZombiesFollowers", \\ SpawnDistribution[0]=(Template="PsiZombieCivilian", MinForceLevel=1, MaxForceLevel=13, MaxCharactersPerGroup=20, SpawnWeight=500), \\ SpawnDistribution[1]=(Template="Sectoid", MinForceLevel=5, MaxForceLevel=13, MaxCharactersPerGroup=2, SpawnWeight=100), \\ ) ; ---------ADVENTCOMPANY---------- ; ---------LEADERS---------- ; --- Advent Captains, Troopers, Mecs and Sectopod(s) +SpawnDistributionLists=(ListID="AdventMechCompanyLeaders", \\ SpawnDistribution[0]=(Template="AdvCaptainM1", MinForceLevel=1, MaxForceLevel=7, MaxCharactersPerGroup=1, SpawnWeight=20), \\ SpawnDistribution[1]=(Template="AdvCaptainM2", MinForceLevel=8, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=30), \\ SpawnDistribution[2]=(Template="AdvCaptainM3", MinForceLevel=14, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=46), \\ SpawnDistribution[3]=(Template="AdvTrooperM1", MinForceLevel=1, MaxForceLevel=6, MaxCharactersPerGroup=5, SpawnWeight=15), \\ SpawnDistribution[4]=(Template="AdvTrooperM2", MinForceLevel=7, MaxForceLevel=12, MaxCharactersPerGroup=5, SpawnWeight=10), \\ SpawnDistribution[5]=(Template="AdvTrooperM3", MinForceLevel=13, MaxForceLevel=16, MaxCharactersPerGroup=5, SpawnWeight=10), \\ SpawnDistribution[6]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=12, MaxCharactersPerGroup=10, SpawnWeight=50), \\ SpawnDistribution[7]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=20, MaxCharactersPerGroup=10, SpawnWeight=65), \\ SpawnDistribution[8]=(Template="Sectopod", MinForceLevel=16, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=45), \\ ) ; ---------FOLLOWERS---------- ; --- Advent Troopers, Mecs and Shieldbearers +SpawnDistributionLists=(ListID="AdventMechCompanyFollowers", \\ SpawnDistribution[0]=(Template="AdvTrooperM1", MinForceLevel=1, MaxForceLevel=6, MaxCharactersPerGroup=5, SpawnWeight=55), \\ SpawnDistribution[1]=(Template="AdvTrooperM2", MinForceLevel=7, MaxForceLevel=12, MaxCharactersPerGroup=5, SpawnWeight=65), \\ SpawnDistribution[2]=(Template="AdvTrooperM3", MinForceLevel=13, MaxForceLevel=20, MaxCharactersPerGroup=5, SpawnWeight=85), \\ SpawnDistribution[3]=(Template="AdvMEC_M1", MinForceLevel=5, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=70), \\ SpawnDistribution[4]=(Template="AdvMEC_M2", MinForceLevel=12, MaxForceLevel=14, MaxCharactersPerGroup=10, SpawnWeight=75), \\ SpawnDistribution[5]=(Template="AdvShieldBearerM2", MinForceLevel=8, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=25), \\ SpawnDistribution[6]=(Template="AdvShieldBearerM3", MinForceLevel=14, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=50), \\ )
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