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I forgor
But basically, it's compression. It's like... super compression wizardry ♥♥♥♥.
In the case of our game everything is not so. Textures and models have a constant memory value and not adjustable depending on the need.
My task was to reduce this memory, and create a choice depending on preferences.
And in the last update I not only offered reduced memory of textures but also improved them. Thus making them better than they were originally. While maintaining the original look.