Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

Star Wars: A Cosmos Divided Main Mod
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Rojamahorse  [开发者] 2023 年 12 月 24 日 下午 1:35
Bugs & Incompatibilities
Please post any bugs you may find during your galactic travels here!

NOTE: Please review the FAQ to see if your issue is something we are already working on.
最后由 Rojamahorse 编辑于; 2024 年 1 月 31 日 下午 12:20
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正在显示第 1 - 15 条,共 74 条留言
Captain Greg 2023 年 12 月 27 日 上午 7:22 
This bug was in the old version of this mod and I don't think it was ever patched.
whenever I am in build mode and have a part from this mod selected it often just kicks me into Blue Print mode without any input, just looking for place to attach a thruster and I'm in BP mode now... kinda annoying.
TXC-_-Panther 2023 年 12 月 28 日 上午 3:17 
hello devs there is still the problem that after you hyper jump you cant use you're turbolasers anymore. dit you know this? and is this fixable?
Jarrah 2023 年 12 月 29 日 上午 12:27 
got a bug where a doonmium wedge is unbreakable, literally cant even build remove it and had to force the game option to insta build as crew would sit there deconstructing while it self healed.
最后由 Jarrah 编辑于; 2023 年 12 月 29 日 上午 3:29
SirCampalot 2023 年 12 月 29 日 上午 5:35 
Don't forget about the durasteel crash bug that we mentioned on the official cosmoteer discord last week.
44cd69f97h48 2023 年 12 月 29 日 上午 11:58 
have a error loading
2/30/2023 03:55:17 | System.Exception: Error loading mod: Extended Tech Tree
12/30/2023 03:55:17 | ---> Halfling.ObjectText.OTParseException: Group at path '<D:\SteamLibrary\steamapps\common\Cosmoteer\Data\gui\game\designer\editor_groups.rules>' already contains a node named 'Durasteel'.
12/30/2023 03:55:17 | at Halfling.ObjectText.OTGroupNode.Insert(Int32 index, IOTGroupedNodeEx node) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTGroupNode.cs:line 913
12/30/2023 03:55:17 | at Halfling.ObjectText.OTGroupNode.Parse(OTToken init, OTTokenizer tok, StopRule stop, Int32 insertIndex, OTToken& out1) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTGroupNode.cs:line 890
12/30/2023 03:55:17 | at Halfling.ObjectText.OTGroupNode.ChildCollection.Insert(Int32 index, String text) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTGroupNode.ChildCollection.cs:line 187
12/30/2023 03:55:17 | at Halfling.ObjectText.OTGroupNode.ChildCollection.AddNodeText(String text) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTGroupNode.ChildCollection.cs:line 559
12/30/2023 03:55:17 | at Cosmoteer.Mods.ModAddAction.ApplyAction(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModAddAction.cs:line 59
12/30/2023 03:55:17 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 72
12/30/2023 03:55:17 | --- End of inner exception stack trace ---
12/30/2023 03:55:17 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 77
12/30/2023 03:55:17 | at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 428
12/30/2023 03:55:17 | at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 391
skipperwraith  [开发者] 2023 年 12 月 29 日 下午 2:56 
引用自 Commander Ponds
This bug was in the old version of this mod and I don't think it was ever patched.
whenever I am in build mode and have a part from this mod selected it often just kicks me into Blue Print mode without any input, just looking for place to attach a thruster and I'm in BP mode now... kinda annoying.

That is because, in order to keep the mod balanced / implement cool features, we have to use the games mechanicim of Required Parts. When u hover over Parts that use this the "allowance", the check fails and kicks u into BP Mode
Jam  [开发者] 2023 年 12 月 29 日 下午 2:57 
引用自 SirCampalot
Don't forget about the durasteel crash bug that we mentioned on the official cosmoteer discord last week.

This issue is at the top of our list currently. :slimehappy:
skipperwraith  [开发者] 2023 年 12 月 29 日 下午 2:58 
引用自 Jarrah
got a bug where a doonmium wedge is unbreakable, literally cant even build remove it and had to force the game option to insta build as crew would sit there deconstructing while it self healed.

do u happen to have a droid build nearby? these will automatically repair neighbouring parts
Unit81 2023 年 12 月 30 日 上午 8:40 
Hello devs, I found a bug with the Longrange Turbo Laser Medium Turrets. Sometimes they just dont respond to enemies or manual input anymore. At this moment dismantling them and rebuilding them fixes it temporarily. Great mod, thank you for the work!
Rojamahorse  [开发者] 2023 年 12 月 30 日 下午 3:58 
引用自 Unit81
Hello devs, I found a bug with the Longrange Turbo Laser Medium Turrets. Sometimes they just dont respond to enemies or manual input anymore. At this moment dismantling them and rebuilding them fixes it temporarily. Great mod, thank you for the work!
@Unit81 Glad you are enjoying the mod and thanks for pointing this out. I had the same issue but tried testing and everything was working fine… thought I was going crazy. Will try to resolve this asap.
Jarrah 2023 年 12 月 30 日 下午 9:36 
引用自 76561198373594162
引用自 Jarrah
got a bug where a doonmium wedge is unbreakable, literally cant even build remove it and had to force the game option to insta build as crew would sit there deconstructing while it self healed.

do u happen to have a droid build nearby? these will automatically repair neighbouring parts

insane, didnt actually think they healed like that, really cool and sorry for thinking it was a bug then.
最后由 Jarrah 编辑于; 2023 年 12 月 30 日 下午 9:37
skipperwraith  [开发者] 2023 年 12 月 31 日 上午 2:46 
引用自 Jarrah
引用自 76561198373594162

do u happen to have a droid build nearby? these will automatically repair neighbouring parts

insane, didnt actually think they healed like that, really cool and sorry for thinking it was a bug then.

just a quick note; the patch we dropped today includes the ability to toggle that healing effect off
darkknight8675 2024 年 1 月 1 日 下午 4:02 
Hypermatter Reactor Issue
Hey devs, my hypermatter reactors dont seem to produce any usable energy at all. Am I doing something wrong or is this a bug?
Klench FOR Kench 2024 年 1 月 1 日 下午 8:38 
yes i am also having this issue, i only get power from the colossal and huge reactors, but the power they prove isnt much more then the heavy reactors
Nash 2024 年 1 月 2 日 下午 9:47 
引用自 Rojamahorse
引用自 Unit81
Hello devs, I found a bug with the Longrange Turbo Laser Medium Turrets. Sometimes they just dont respond to enemies or manual input anymore. At this moment dismantling them and rebuilding them fixes it temporarily. Great mod, thank you for the work!
@Unit81 Glad you are enjoying the mod and thanks for pointing this out. I had the same issue but tried testing and everything was working fine… thought I was going crazy. Will try to resolve this asap.

just had this issue, the only red flag between when they worked and didn't was i hyperjumped to a beacon. After that they didn't work. NOT 100% sure on that but possible.
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