Total War: WARHAMMER III

Total War: WARHAMMER III

Old LCCP, Subscribe to new one
 Toto téma bylo přilepeno, takže je nejspíš důležité
Rhox  [vývojář] 13. pro. 2023 v 23.18
Bug Reports and before reporting
  • See known issues if there is an issue you're having.
  • It won't work with other overhauls. Don't ask us. if you need one, go to their Discord and ask it there, not here. I'll auto-block anyone asking for one.
  • Replicate your issue with a minimum amount of mods before reporting, or at least mention what mod is causing the conflict. (And I'll ignore the mod conflict issue in many cases. ex: Another mod is overriding the vanilla twui or datacoring) If you have a movie-type mod (the type of pack that is always turned on even if you turn it off) unsubscribe it and test it again.
  • Resubscribe or use force update in fan-made mod managers to force update the mods. Steam fails to update your local pack in many cases.
  • Be specific. 'That character with a skull has an issue' is not a bug report. Do something like "Engra on horse's animation is broken and misses a lightning effect in the battle map while it works fine in the campaign map"
  • Use Modding Den Discord's skeleton_crew channel if possible. Much easier to send and receive screenshots and savefiles. More than two members have been infected by a virus coming from Steam links. So I prefer Discord over Steam
Naposledy upravil Rhox; 13. pro. 2023 v 23.54
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Zobrazuje se 115 z 39 komentářů
As always mods with caravan mechanics destroy AI behavior :/
The forest encounter in Far Away Place that happens in the forest (not the one at Tor Elithis) does not generate a battle when you choose conflict. It simply returns to main map.
Mixer, IEE, LCCP mods.

I don't remember if it gives the bonuses and lowers relations. I totally forgot to write down the effects. But I've played the Altywyth campaign opening twice, neither time did I fight a battle.
Naposledy upravil The_13th_Warrior; 3. led. 2024 v 9.38
Rhox  [vývojář] 3. led. 2024 v 12.53 
Cathay one don't generate battle. It is mentioned it in the event text.

That is because wef script uses pre-generated army types and the game haven't made any for Cathay. So can't use the custom made random army manager made by the modder unless I override the vanilla function.

High elf ones will be triggered without problem if I'm not mistaken.
Appreciated. I did not read closely enough!
Hi, I'm playing a campaign as Deathsword's Warband - Engra Deathsword and the Storyline fpr the Blue Scribes started. Finishing it does not make them appear. I dont know if its just with Engra, all other Chaos Leaders too or if this is meant to be so! Can you pls tell me? Thx!
Rhox  [vývojář] 9. led. 2024 v 6.38 
Huh, IIRC I made them appear when I tested it. (Or maybe not yeah kinda foggy)
Was your capital under siege or your leader in the settlement under siege at the moment of mission completion? It would block it
Rhox původně napsal:
Huh, IIRC I made them appear when I tested it. (Or maybe not yeah kinda foggy)
Was your capital under siege or your leader in the settlement under siege at the moment of mission completion? It would block it

Nope, both "free"
Rhox  [vývojář] 9. led. 2024 v 6.59 
Gotcha I'll check later.
Rhox  [vývojář] 9. led. 2024 v 7.50 
Alright. It turns out I only tested with Norsca and assumed Scribe is tied to the culture scale while it was actually tied to the faction scale. Added entries to it and just spawned them.

Thanks for the bug report
Rhox původně napsal:
Alright. It turns out I only tested with Norsca and assumed Scribe is tied to the culture scale while it was actually tied to the faction scale. Added entries to it and just spawned them.

Thanks for the bug report
Thx for the INSTA PATCH ;-)
I actually cannot even get it started. As soon as I activate the mod and start the game, it doesn't even get to the intro video. Is it because I have other lord mods? I already removed the Marienburg one, because some starting positions for the IEE lords are the same as some of yours, but still doesn't work. If you need to know which mods I have active, I will tell you.
Rhox  [vývojář] 10. led. 2024 v 3.57 
Currently, IEE only works on the continuing campaign and will crash on the frontend. Have to wait for ChaosRobie's fix.
Well, I already played IEE with the mods I was trying to use, the only two new mods are this one and OVN's Araby
Rhox  [vývojář] 10. led. 2024 v 4.14 
IEE was updated about 12 hours before. You can continue playing by using the continue button in the launcher, but you can't go to the faction selection screen due to a bug.
So, it could be that the game crashes before it starts because I didn't have any IEE campaign active? I wanted to start a new campaign on IEE using one of your factions, but, as I said, I can't even get to the intro video, a.k.a. I can't even get to the main menu.
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