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报告翻译问题








2) I don't know of a way to safely disable that letter, and the other two points fall under a similar situation as the hediffs
2.5) Player pawns casting abilities by themselves just involves making a ThinkTreeDef. A decent amount of stuff can be done with just vanilla nodes, though for some cases, especially those that target other pawns, think nodes from a mod like this may be needed
3) I don't know of a way to make them not pop up on the bio menu, though when possible I generally recommend giving bonuses in the gene itself rather than using traits
4) I attempted that previously in my own random experimentations, and the game was not a fan, with performance and mod compatibility problems being the main issue
5) That would be less a framework thing and more something for an entirely separate mod
2.5) While I could definitely do a think tree, I feel that it could definitely benefit to have a simplified generic way to apply those sorts of auto-casting behaviors in a hediff, it'd be a very easy to utilize way to extend the behavior of any custom pawn.
3) Supposing you have any interest in researching, this mod does what I'm talking about. A generic way to apply this to various traits would be very nice.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3290742314
5) This was the one I was least sure about. The original concept was actually part of 2.5, i.e. a pawn being made to cast farskip on itself, but as I thought about it, even if it was otherwise possible, there're too many edge cases where the pawn would probably stop being simulated in such a way that it could cast farskip outside of player control.
3) Based on what that mod does and my understanding of the vanilla bio window, I don't think I'd be able to just pluck out a few traits from the display list without potentially causing some weird issues to start popping up, the biggest on being mod compatibility issues. The reason I was able to hide genes from the xenotype display is because that list is a separate entity that I can tweak at will, but for the bio window, traits are checked and added in the middle, making them more dangerous to mess with
In any case, thanks for everything you -have- made so far!