Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Serious Sam BFE: Redux
SeriousAmaro  [desarrollador] 13 DIC 2023 a las 0:50
Bug reports
Tell me exactly what went wrong (single player or coop? screenshots/copy pasted console logs help!)
Última edición por SeriousAmaro; 16 DIC 2023 a las 1:42
< >
Mostrando 1-15 de 85 comentarios
M1L1tarist 14 DIC 2023 a las 6:05 
The Silent Riddler - a Beheaded Kamikaze got stuck or either fell through the ground in the Sphynx arena on its far end (near ruined columns and stone obelisks).
SeriousAmaro  [desarrollador] 14 DIC 2023 a las 8:52 
Publicado originalmente por M1L1tarist:
The Silent Riddler - a Beheaded Kamikaze got stuck or either fell through the ground in the Sphynx arena on its far end (near ruined columns and stone obelisks).
Thank you for the report, the bug has been fixed in Version 1.6
Yurka262 14 DIC 2023 a las 10:03 
на karnak1 лежит 8 пулеметов на земле, это так надо ?
SeriousAmaro  [desarrollador] 14 DIC 2023 a las 10:28 
Publicado originalmente por Yurka262:
https://media.discordapp.net/attachments/882433478602395649/1184920157722783824/20231213221007_1.jpg?ex=658db9e4&is=657b44e4&hm=4dc86435af5ef758472ba37be61311d7e424bd217b3e274f324bb125a6c978cd&=&format=webp&width=1384&height=778
Again, can't speak Russian. Anyway this bug was fixed in Version 1.4
If you keep getting this issue, try to unsub to the mod and resub, maybe it's not updated
Mike Uchiha 15 DIC 2023 a las 18:01 
2 Beheaded Kamikaze got stuck level 1
one in welcome secret
two by rusty car
SeriousAmaro  [desarrollador] 16 DIC 2023 a las 1:43 
Publicado originalmente por Mike Uchiha:
2 Beheaded Kamikaze got stuck level 1
one in welcome secret
two by rusty car
Single player or Coop? define "getting stuck" (regular Croteam AI stuck or like clipping into the backrooms?)
Mike Uchiha 16 DIC 2023 a las 14:40 
Single player you have discord ? i send screnshots
Última edición por Mike Uchiha; 16 DIC 2023 a las 14:44
Riba4ok13 19 DIC 2023 a las 10:59 
Well. I cant rememeber all walls, but some of them i will.
Power of the Underworld: Wall after fight when you got a cannon.
Last Man on the Earth: Wall after yard with secret shortcut. And maybe wall before jectpack.
Guardian of Time: Wall after first canyon whick dont allow you to enter big open area.

Also we encounter another funny moment with coop items which you should pick up to spawn secret. Every player can pick up the same item and counting will think that we picked up all of them.
SeriousAmaro  [desarrollador] 19 DIC 2023 a las 11:10 
Publicado originalmente por Riba4ok13:
Well. I cant rememeber all walls, but some of them i will.
Power of the Underworld: Wall after fight when you got a cannon.
Last Man on the Earth: Wall after yard with secret shortcut. And maybe wall before jectpack.
Guardian of Time: Wall after first canyon whick dont allow you to enter big open area.

Also we encounter another funny moment with coop items which you should pick up to spawn secret. Every player can pick up the same item and counting will think that we picked up all of them.

- Did stuck player joined the coop-game later?
- Were stuck players in early parts of the level when the fight that spawned the walls started? (simply put: did the wall separate players locking some in the fight and the others outside?)
- You're saying that if 3 players grab the same item, the counter goes to 3/5? (that would be 100% to be fixed!)

In general I think I already got a fix for the Warship ready for the next patch and I have my ideas on invisible walls malfunctioning, let me know if anything else pops up, thank you!
Última edición por SeriousAmaro; 19 DIC 2023 a las 11:11
Riba4ok13 19 DIC 2023 a las 12:01 
-Nope, they didnt join game later. They start from start with me. But yeah, some walls lock me or my friends in fight zone or even secret traps (Silent Riddler moment) and dont allow other join in. But i always have NSkuber's teleport menu to avoid stuck places.

-And also wall in Testers Hall in Power of the Underworld level.
SeriousAmaro  [desarrollador] 19 DIC 2023 a las 12:19 
Publicado originalmente por Riba4ok13:
-Nope, they didnt join game later. They start from start with me. But yeah, some walls lock me or my friends in fight zone or even secret traps (Silent Riddler moment) and dont allow other join in. But i always have NSkuber's teleport menu to avoid stuck places.

-And also wall in Testers Hall in Power of the Underworld level.

Ok, I found the issue, even on the Hall of Fame which I thought was safe but it had problems as well. Next patch it will all be fixed, thanks so much for sharing
Última edición por SeriousAmaro; 19 DIC 2023 a las 12:46
Milansta 19 DIC 2023 a las 15:45 
It is almost impossible when doing solo coop to get all the kills in Under the Iron Cloud. Before entering Final Arena, i have 476 kills, 16/17 secrets, and i always get 549/550 kills because i assume an enemy perhaps a beheaded gets stuck somewhere in debris/ where the ruined buildings are and you cant see the enemy, or hear or see its attacks. It is quite annoying. Unless i did something wrong and didnt get all the kills perviously, but so far it is rly frustrating when going for 100%.
SeriousAmaro  [desarrollador] 20 DIC 2023 a las 1:17 
Publicado originalmente por Milansta:
It is almost impossible when doing solo coop to get all the kills in Under the Iron Cloud. Before entering Final Arena, i have 476 kills, 16/17 secrets, and i always get 549/550 kills because i assume an enemy perhaps a beheaded gets stuck somewhere in debris/ where the ruined buildings are and you cant see the enemy, or hear or see its attacks. It is quite annoying. Unless i did something wrong and didnt get all the kills perviously, but so far it is rly frustrating when going for 100%.
All kills are tested numerous times and are indeed possibile, but something could have gone wrong so I'll double check this level in coop and I'll get back at you.

Regardless, a good tip for level 5 100% is to avoid killing the final Technopolyp until you only have one enemy missing: surely there's some beheaded in the area looking for you and when the boss comes it's difficult to know which one counts and which one is beamed up from the Warship
Última edición por SeriousAmaro; 20 DIC 2023 a las 2:31
SeriousAmaro  [desarrollador] 20 DIC 2023 a las 2:33 
I can confirm all enemies do spawn and are killable, but for the moment it seems sometimes they get stuck in the scenary. Next patch will be out as I get a 100% full run in Serious Coop and after increased the time for the player to kill those enemies before despawning/the boss arrive
Última edición por SeriousAmaro; 20 DIC 2023 a las 3:48
< >
Mostrando 1-15 de 85 comentarios
Por página: 1530 50