RimWorld
Mashed's Ashlands
Dit topic is gesloten
SirMashedPotato  [ontwikkelaar] 9 dec 2023 om 12:26
Extended FAQ
I've hit the character limit here as well, so I've moved the Extended FAQ to here.[github.com] This thread has been locked as I'd rather have questions kept on the main page.
Laatst bewerkt door SirMashedPotato; 14 feb 2024 om 14:05
< >
1-15 van 19 reacties weergegeven
What about VPE patch? After removing these mods rimpy tells me VPE patch is missing a dependency, will install this version now and see what happens.
Main reason I'm asking is because I use the Cliffracer skip a lot.
Yep, the patch remains incompatible with new version so far.
SirMashedPotato  [ontwikkelaar] 9 dec 2023 om 13:21 
Origineel geplaatst door Vardath:
What about VPE patch? After removing these mods rimpy tells me VPE patch is missing a dependency, will install this version now and see what happens.
Yea that mod requires the original MorrowRim, so it's de facto incompatible with this.
You said "mechanical" pawns in your description for how ash works against pawns. What are mechanical pawns in this case as there's a good handful of different mechanical pawnkinds to work off of.
SirMashedPotato  [ontwikkelaar] 9 dec 2023 om 16:52 
Origineel geplaatst door AI Android:
You said "mechanical" pawns in your description for how ash works against pawns. What are mechanical pawns in this case as there's a good handful of different mechanical pawnkinds to work off of.
I've only patched for a couple of mods, but it should cover the more modern frameworks.

Anything that inherits from 'BaseMechanoid', so all vanilla and dlc mechanoids, and hopefully most non-humanlike modded ones.
Tier 1 and tier 2 androids from Android Tiers Reforged / MH: Android Tiers, as well as the mechanical animals.
And anything that inherits from 'AsimovAutomatonBase' from Asimov.

I don't intend to provide support for the VE Androids xenotype, as being a xenotype they're still human under the hood. Currently I don't believe they can receive ash buildup, which is good enough for me.
new ashland:P
Some mod factions can only use muffalo(or other packanimals) as a trade caravan animal.
VFEM,VFES,VFEV or other mod factions
Do i need to add muffalo in allowedPackAnimals?
SirMashedPotato  [ontwikkelaar] 9 dec 2023 om 17:01 
Origineel geplaatst door xkp92110(orick):
new ashland:P
Some mod factions can only use muffalo(or other packanimals) as a trade caravan animal.
VFEM,VFES,VFEV or other mod factions
Do i need to add muffalo in allowedPackAnimals?
Every single faction is patched to be able to use guar and nix-ox in ashland biomes, so you shouldn't need to do anything unless there's something funky going on.
so outta curiosity you list glass and ebony among the obsolete/incompatible ,does that mean they'll no longer be present ,or will they be in this mod?
SirMashedPotato  [ontwikkelaar] 9 dec 2023 om 23:07 
Origineel geplaatst door jckrg:
so outta curiosity you list glass and ebony among the obsolete/incompatible ,does that mean they'll no longer be present ,or will they be in this mod?
Something else I need to add to the description images :zagcry:
Yea they're both already in this, you can get them rarely from volcanic debris.
so the adamantium mod still good right?
Hail mod support, RIP kwama nests
By the by, is "MorrowRim Just the Kwama" hard incompatible with Mashed's Marshlands or is it just unsupported?
SirMashedPotato  [ontwikkelaar] 10 dec 2023 om 8:55 
Origineel geplaatst door Hamacelos:
so the adamantium mod still good right?
Yea it's fine, you won't run into duplicate defs with that.
SirMashedPotato  [ontwikkelaar] 10 dec 2023 om 8:57 
Origineel geplaatst door BICK:
By the by, is "MorrowRim Just the Kwama" hard incompatible with Mashed's Marshlands or is it just unsupported?
I haven't tested it. Might work fine other than duplicated scrib and foragers. But I don't intend to fix any issues caused by using both at the same time.
Laatst bewerkt door SirMashedPotato; 10 dec 2023 om 8:58
< >
1-15 van 19 reacties weergegeven
Per pagina: 1530 50