Europa Universalis IV

Europa Universalis IV

TBARW EXTRA: Transparent political mapmode
Monsoons glitch the mod.
As the title says, monsoons get a weird glitch that blackens the areas affected. Any news on what's causing this?
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Zobrazuje se 13 z 3 komentářů
Changing the monsoon strength on line 461 and then running it as a local mod seems to improve things.

vNormal = lerp( vNormal, vMudNormal, saturate( vMonsoonStrength * 2.0 ) );

So far I've only tried changing it from 2.0 to 0.4 and it makes the area look a little 'muddier' rather than being black. It looks ok to me but it may be possible to make it look better by trying a few different values.

It's worth mentioning I know nothing about creating a mod, and I've only worked this out by comparing other mods and doing a bit of trial and error, so I can't guarantee improving the monsoon problem will not create a new issue with something else. But after a few hours testing it seems ok for what hopefully will be a short term fix.
Good find Varlin, this workaround seems to be working fine for me after a few hours testing.
Playing around with this a little bit, replacing 0.70 with 0.00 in the line below can remove the monsoon graphical effect entirely rather than just tone down the mud:

float visMonsoon = lerp( vFoWColor.b, vFoWColor.g, vFoWOpacity_Time.z ) * 0.70;

Might be possible to further tweak both lines to get just the right amount of monsoon effect to suit individual preferences.
Naposledy upravil Gwydion; 6. lis. 2022 v 17.58
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Zobrazuje se 13 z 3 komentářů
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