Source Filmmaker

Source Filmmaker

(TF2) EyeleenLander (Eyelander but robot)
joney  [开发者] 2023 年 12 月 4 日 上午 10:07
Tell me all the ways I ♥♥♥♥♥♥ up!
Anything from ♥♥♥♥♥♥ rig to dumb normals. I will read it and might do something about it. Vent your frustrations directly on the creator:happymeat:
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正在显示第 1 - 5 条,共 5 条留言
lamar245 2023 年 12 月 23 日 下午 4:37 
The ONLY change I would've made would be that her third arm would be mounted on her back, smack dab between her shoulders, or gave her a forth arm on the other side. But that's just my own thoughts, it's still a great model.
最后由 lamar245 编辑于; 2023 年 12 月 23 日 下午 4:38
Stondier 2024 年 1 月 3 日 上午 11:30 
The only thing wrong I noticed with this model (at least for me) it that the rotational manipulator is not lined up with most of the bones which causes the model rotate in unnatural ways. The only bones that don't seem to be affected by this are the root, pelvis, spine, neck, and head bones. I'm not sure how easy this would be to fix, but if you could, it would make the model much easier to work with.
joney  [开发者] 2024 年 1 月 7 日 上午 3:30 
Could you expand on that? What is an unatural way? Do they get disconnected from the rest of the body? If its not too much of a bother a pic would be apritiated. I usually rig models untill I'm comfortable using them but if you'd like it in a different way I'll be glad to fix it.
joney  [开发者] 2024 年 1 月 7 日 上午 5:39 
Ope. Never mind. I "think" I figured it out. Try it out now
Stondier 2024 年 1 月 7 日 下午 5:56 
Sorry for not responding to you sooner. I saw on a discussion that the problem with the rotation manipulator might have to do with the bones not being aligned properly, but I just checked it and the rotation manipulator is fixed. Thank you.
最后由 Stondier 编辑于; 2024 年 1 月 7 日 下午 8:57
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