全面战争:战锤3

全面战争:战锤3

Old World Victory Objectives & Crises
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Porkenstein  [开发者] 2023 年 12 月 3 日 下午 4:41
Feedback and Suggestions
Post any ideas you have to improve this or for future objectives and crises!
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正在显示第 1 - 15 条,共 39 条留言
Porkenstein  [开发者] 2023 年 12 月 3 日 下午 5:20 
One change I've considered is making the default for the endgame crisis be set to trigger after a short victory rather than a long victory. Let me know what you think!
Pious Skeleton 2023 年 12 月 4 日 下午 10:00 
I think crises triggering after short victory would be better.

I also have suggestions for Festus & Ku'gath's victory conditions. Festus obviously should have the goals of wiping out Middenheim & Reikland given his starting location but I think it would be cool for both him and Ku'gath to have the destruction of Couronne as a victory condition to reflect the End Times invasion of Bretonnia by Nurgle forces.
Porkenstein  [开发者] 2023 年 12 月 6 日 下午 2:58 
I'll change the default to short victory during my next update unless anyone has objections.

Good suggestion, I'll be sure to have destruction of Couronne be an objective for one or both of them when I get around to them.
Laser 2023 年 12 月 7 日 下午 5:16 
Best mod on the workshop
Betim 2023 年 12 月 9 日 下午 4:47 
I am not creative enough for this stuff, but for Karl Franz i'd say his objectives should be tasks like reuniting the provinces, emulating Sigmar and helping the dwarfs against greeskins and then facing the ruinous powers when the time comes. You could get bonuses like growth and research from a unified empire, extra damage for gunpowder/artillery units from helping the dwarfs, diplomatic bonuses for fighting chaos etc.
Porkenstein  [开发者] 2023 年 12 月 9 日 下午 6:19 
The gunpowder bonuses for allying with dwarves is a great idea!
rome2 2023 年 12 月 10 日 上午 12:20 
Hi men!
For Empire-Karl Franz needed crysis Beastmen and Chaos BIG invasion from Empire territory.
Maybe it can be divided into several stages - early-medle-late game ?
TheDestroyer 2023 年 12 月 10 日 下午 3:22 
To get some love for Balthasar, at first for short victory, free Solland and either own or ally the Mountain dwarves and retake their lands.

For the Long Victory, he needs to unite with Solland and ensure stability in northern Border Princes. at least Akendorf should be secure. Also he needs to have a tier 5 (?) Magic building in his captial and the special Nuln Artillery forgery. maybe he also needs to establish or ally another Elector Count.

The Finisher for all empire factions is then to Unite the Provinces and have all major cities at level 4.
blaisechesnay 2023 年 12 月 12 日 上午 8:33 
if I understood correctly this mod brings objects and invasions. It will be very cool to see an army of Chaos Warriors and demons descend the Reik, destroy Marienburg and come and besiege Altdorf
and have a rate of cultist/chaos corruption throughout the territory
最后由 blaisechesnay 编辑于; 2023 年 12 月 12 日 上午 8:35
Porkenstein  [开发者] 2023 年 12 月 12 日 上午 9:34 
@blaisechesnay, I'm trying to prevent the crises from all being too similar or too similar to what happens anyways in late game vanilla. I'm a bit uncertain about Karl's crisis since I know the expectation will be him fighting chaos, but I can't exactly throw Archon in a spawned army and act like it's the end times, when Archaon is already there attacking the empire...

I'll release something unique and solicit feedback!
Porkenstein  [开发者] 2023 年 12 月 12 日 上午 9:37 
引用自 TheDestroyer
To get some love for Balthasar, at first for short victory, free Solland and either own or ally the Mountain dwarves and retake their lands.

For the Long Victory, he needs to unite with Solland and ensure stability in northern Border Princes. at least Akendorf should be secure. Also he needs to have a tier 5 (?) Magic building in his captial and the special Nuln Artillery forgery. maybe he also needs to establish or ally another Elector Count.

The Finisher for all empire factions is then to Unite the Provinces and have all major cities at level 4.
Reviving Solland is actually a starting quest for him with a reward of gaining a RoR of knights founded from the descendants of exiled Solland nobility! (the Knights of the Broken Sword)

I'm avoiding uniting the empire as a common goal since in vanilla uniting the empire seems to be a rote chore that all empire factions end up doing. But it will for sure be something for Karl and to a lesser extent Gelt.
TheDestroyer 2023 年 12 月 12 日 上午 11:31 
引用自 Porkenstein
Reviving Solland is actually a starting quest for him with a reward of gaining a RoR of knights founded from the descendants of exiled Solland nobility! (the Knights of the Broken Sword)

I'm avoiding uniting the empire as a common goal since in vanilla uniting the empire seems to be a rote chore that all empire factions end up doing. But it will for sure be something for Karl and to a lesser extent Gelt.

I didnt know that, anyway if you dont like the Empire aspect, i would try to focus more on the Strigany aspect, him focusing on the "Southern Front" of the Empire.
最后由 TheDestroyer 编辑于; 2024 年 1 月 19 日 下午 3:27
Betim 2023 年 12 月 12 日 下午 2:10 
引用自 Porkenstein
@blaisechesnay, I'm trying to prevent the crises from all being too similar or too similar to what happens anyways in late game vanilla. I'm a bit uncertain about Karl's crisis since I know the expectation will be him fighting chaos, but I can't exactly throw Archon in a spawned army and act like it's the end times, when Archaon is already there attacking the empire...

I'll release something unique and solicit feedback!
No idea how if it could work or how fun it would be, but couldn't you make some small-ish chaos armies from each god spawning around The Empire? You could explain it by saying something like "the hidden chaos cults are rising up". It certainly fits the theme.
Porkenstein  [开发者] 2023 年 12 月 12 日 下午 4:45 
@Betim, that's not far off from what I had in mind actually...
Betim 2023 年 12 月 13 日 上午 6:38 
Cool! I think that is a nice idea. Excited to play your work when possible.
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