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I tested if it's not actually based on the lights and the whole switch can be used to set exact speeds, but that's not the case.
The specific issue i'm having is the confirmed correct speed at 4 shaft doesn't have a matching speed I can set it to on the 3rd, they always drift apart and never sync up.
https://youtu.be/VqqBkMWnnCA?t=9216
Whether or not the shafts are aligned is determined by the position of the rotating shaft (duh). Simply use the following command to manually stop the rotators to ensure alignment:
ent_fire 586_1542_1126_Shaft_Rotator_# stop
Replace the # sign with numbers 1,2,3, or 4 with 1 being the rightmost shaft.
The "first" shaft is actually counted from the right side, not the left is something I didn't come to though.
We read from left to right, the left side is the one that has the hint telling you about the first shaft.
I honestly think that hint makes it harder because it urged me to keep the logically assumed "first shaft" at 4 which makes the rest impossible to align.
Thanks for the help.
I guess that was part of the puzzle :D
Glad you got past it now and enjoy the rest of this amazing campaign!
You can skip the puzzle by typing in the console:
ent_fire 586_1542_1126_check_sync_success trigger
Hilarious! It's not THAT hard, but I respect opening the guts and finding the relevant code ;)
It's my least favorite puzzle but it's geniusly implemented. For what it's worth anyone new reading this: you need to crank the speeds then quickly dial back (or vice versa) to sync em one by one. 4th to 1st. Don't feather the speed too much or you'll be there awhile.
I didn't even have to decompile the map! Source2's ent_find command is a wonderful thing. Makes cheesing HL:A puzzles 10 times easier! :P