Team Fortress 2

Team Fortress 2

The Bigger Stick
Grampa' Soldier  [ontwikkelaar] 11 sep 2014 om 18:35
Suggestions on the model itself? Post them here!
Post about anything to do with features of the weapon you think could improve!

*NOTES*
We are aware of the jiggle bone issue. Reason we used a jiggle bone to recreate the "recoil" effect was founded on the problem that a weapon cannot be animated on a task like this (recoil after firing). If you, or some one else you know, knows how to do this, the info would be greatly welcomed!
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Grampa' Soldier  [ontwikkelaar] 12 sep 2014 om 14:22 
Origineel geplaatst door Falconeir:
Make it so only the gray part of the bullet fires. I know TF2 isn't realistic in the slightest, but still, they have a rim on the base of them for a reason.
A lot of people don't seem to understand that its a Portal 2 joke/refference.

Either way there is an alt skin for the caseless shell ;)
Maybe, try to make the barrel a different bone, then animate it using SFM (or) Blender using the default animation for firing on both the View Model And the World Model, maybe name the bone, c_barrel? Either that or remodel it to make it look like a Pak-40 Cannon! (Just kidding)
Laatst bewerkt door Viksen; 13 sep 2014 om 16:32
Can u make it look even more rusty and old? you know it should be from WW1 from his grandpa, like he puled it out from old rottend box. btw i think this would be great to make it liem a canon with slow firing speed, bullet drop and high damage
@Grampa' Soldier "We at Aperture fire the whole bullet,thats 65% more bullet per bullet!"
Gotta love portal ;)

Grampa' Soldier  [ontwikkelaar] 20 okt 2014 om 20:48 
Thanks for the replies gentlemen! The Visual Overhaul and animations are COMPLETE!

Keep posting detailed suggestions here!
Hey Grandpa soldier, I can Make some sounds for you!
Grampa' Soldier  [ontwikkelaar] 15 nov 2014 om 12:15 
Item was updated! Take a look at the changes!
Grandpa Soldier, I have made custom sounds for this weapon, Here is the Link: http://tf2.gamebanana.com/sounds/25048
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