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As for the double butter situation, two of the same rare is very unusual to draft so I don't mind if this is stronger than usual. Sometimes playing butter second (after another ingredient) instead of first and second is actually a better play, since you can only play so many cards anyway, and I like that strategic play.
Thanks! Keep the comments coming
General overview is that Chip sources will be nerfed, starter cards are both nerfed, butter cost nerfed, and some numbers tweaked. Full list of changes to come!
Hardness keyword description no longer says 'a few' @FrostPrime
Added border to scene 3 of final comic
BUG FIXES
Firm up: Now correctly no longer exhausts
Heatwave: deals 1 extra damage when upgraded, instead of doing nothing
BALANCE UPDATES
Accidents Happen: starts at 10->5 damage, upgrades to 7, no longer innate on upgrade
Apron: costs 1->2
Chip Damage: no longer adds crumb to hand
Chip Tooth: deals 9->7 base damage
Chocoholic Form: uncommon->rare
Cookie Jar: chips 2->1
Cut: damage 5(7)->7(10), no longer creates a knife
Diabetic Shock: Fixed a problem where weak would sometimes never decay
Freshly Baked: Exhausts, and freshness only affects your next attack
Fumble: common->uncommon
Girl Scouts: starts at 3->2 chips
Gluten Intolerance: damage 5(5)->5(8), no longer costs 1 when upgraded
Hide The Cracks: block 15(15)->13(17), no longer applies less frail on upgrade
Butter: costs 1(0)->2(1)
Chocolate: No longer gives temp HP
Mixing Bowl: draws every 3rd->4th card
One More Bite: 6->7 damage
Scrape The Barrel: costs 0->1
Slicing Strike: deals 7->8 damage, no longer draws a card
Snackrifice: blocks 5->4
Sugarcoat: blocks 8(10)->7(8), extra block 6->5
Swiss Twist: uncommon->rare
Taste For Blood: costs 1(0)->2(1)
In other words: upon playing 2 Mixing Bowls, you'd draw 5 cards for every 4 cards played.
Safe to say, this is absolutely broken when coupled with the way ingredients upgrade to cost 0.
Also, this isn't a one-time thing; playing 3 Mixing Bowls increased my card draw to 9. Yeah.