安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Thanks for your hard work on the AA mod!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2905706199
If I can help in any manner, let me know. I have some minor experience making personal compatches.
Other than that potential issue, I'm not finding any problems with the mod set provided. I've checked for duplicated materials, plants, and creatures as well as a few other possible errors.
@Phoenixblood, I cannot make an official compatibility patch for Forthammer at the moment. The discussion before your post is about a potential game-breaking compatibility issue between AA and Forthammer that I've been looking into for the past week. An official compatibility patch between AA and Forthammer would also require quite a few changes to the entities. A quick read of the Orcs file shows that they have BABYSNATCHER and at least a couple of other incompatibilities with AA that would have to be addressed by an official patch. I don't currently have the time to make such a patch, but others are welcome to do so.