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I will have a look at it. I did rebalance the mobile ships not too long ago, but left the stations alone.
if I end up rebalancing them, they are probably still gonna have much better loot than the mobile ships (they are stations after all and are the hubs of where they stash their plunders).
For example, situation I've told about was concerning raider base of level 4, I think? Even considering several ships hanging around it, still the overall encounter was easier than fighting some of the singular 6th level ships in the same system, and so reward-to-risk ratio was much higher in favor of the raider base.
Thanks for making cool mods!
Don't forget that the merchant raiders are supposed to be somewhat weaker than their military counterparts. If you want tougher ships to fight against, I'd recommend you use this mod instead: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2952084198
Well, in general I think it is just a matter of reward being way too big. I had a ship with a lot of storage and still had to make two trips just to take all of the most expensive items. And everything that usually would happily take have just left there, drifting in the space because it's just not worth to make trips for considering the already gained profit (it was over 200,000 just in money, not counting what I have left to myself for repairs and completely replacing the ship's armor to a better tier)
I've also taken a look and for the next update I'm going to rebalance the small stations (ETA probably some time next week or so).
I haven't taken a look yet at the larger stations, but the bases and the ships in this mod are always going to be not extremely challenging for the hardcore players.
And sorry for the delayed response, I'm having some IRL stuff that I really need to process first.
Hopefully things go well for you!