全面战争:战锤3

全面战争:战锤3

The Old World Campaign
Cabz 10 月 13 日 下午 3:29
Malakai Campaign Insane
Spent a couple of days playing a Malakai Makaiison campaign on legendary but with normal battle difficulty. Turn 40 I was able to secure main province, province to the west, and provice south, west of the chorfs there. Then I am declared war on by 5 factions, and I am being split apart. I don't expand fast, and usually like to keep an army around for defence, while I have malakai head north and north east to eat up grudges and deal with enemies (Chaos wastes makes it super bad to use a normal non horde faction for this.) There needs to be some balancing done here, because Heading north provides nothing good for you besides bad territory, and it is slower to travel south. Not to mention, your surrounded by enemies, and to try and make any progress is so painfully slow, because I don't have an economy with tier 3 settlements to even get enough forces to cover all my flanks. I think a little bit of tuning for the campaign is needed, whether that be a friendly north, or making the kislev one east stronger so that you can have a better buffer and not get stuck in your provinces just keeping the ai away so all your settlements dont get sacked or razed.
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Cabz 10 月 13 日 下午 3:31 
Edit: I mean makes it bad to use for a normal non horde army. Malakai is really the only one who can counter attack north, and even then you dont have much incentive to do so. Clearing enemies just lead to you meeting new enemies and its a cycle that slows you to a crawl
Malakais campaign is my most recent campaign and I is fine as he snowballs hard and fast but has a somewhat challenging early game. everything you mention about enemies on all sides is true and no you should not bother venturing north. make walls for garrison. fight your battles and use a 2nd lord with a small garrison to help settlements hold off forces. I quickly took out Kholek and surrounding enemies with Malakai and chaos is very weak to gyrocoptors and artillery and slayers have great replenishment rate and will hold the line. When you hit your age of reckoning and get a free army you have basically won. Just remember to focus down one enemy at a time and if you need extra armies you can use diplomacy to join other wars with people on the other side of the map for cash who are never going to bother you.
Age of reckoning units on tap to recruit in an emergency are OP, get a horde of chaos warriors in a defensive battle to blob up and kill them with iron drakes flamethrowers you recruited a turn ago. Once you have enough rune gold get the rune of spite asap on a demon slayer lord with an ironwarden tankard and watch your enemies army melt. I swapped the rune out to a new lord each turn and had a lv 1 demon slayer kill a fully maxed out garrison and capture a settlement in a manual battle.
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