Project Zomboid

Project Zomboid

7 条命活下去
 此主题已被置顶,因此可能具有重要性
Braven  [开发者] 2023 年 11 月 12 日 下午 5:07
Suggestions
Write your ideas for new mechanics and changes here! :spiffo:
Please keep in mind there is no guarantee I will implement the idea.
You can commission changes by contacting me on Discord[discord.com]! 💖
最后由 Braven 编辑于; 2024 年 2 月 11 日 下午 8:11
< >
正在显示第 1 - 3 条,共 3 条留言
Uthur 2023 年 11 月 13 日 上午 7:01 
Since you can recharge your lives by killing players/NPCs, what do you think about an option to allow us to recharge lives by killing a ton of zombies? Like over 500?

Mainly asking because, from what I've heard, NPC mods are not that stable and having no recharge via npc kills on singleplayer is annoying. I recommend having the setting for killing zombies be very high to make it less viable than PVP and to ensure that players are risking their lives to earn new ones.
krucafix 2023 年 11 月 17 日 上午 10:38 
Probably would add up a lot your, already fantastic work, but I'd like to see a more coop version with lives for all players to use. Everyone would be removed from whitelist if they were lost.
ithacathemage 2024 年 8 月 20 日 上午 8:06 
引用自 Uthur
Since you can recharge your lives by killing players/NPCs, what do you think about an option to allow us to recharge lives by killing a ton of zombies? Like over 500?

Mainly asking because, from what I've heard, NPC mods are not that stable and having no recharge via npc kills on singleplayer is annoying. I recommend having the setting for killing zombies be very high to make it less viable than PVP and to ensure that players are risking their lives to earn new ones.

This would indeed be very useful. We are currently using this mod on a Hardcore PvP server and would love to be able to have an additional Sandbox setting to let players gain lives by killing zeds.
< >
正在显示第 1 - 3 条,共 3 条留言
每页显示数: 1530 50