토탈워: 워해머 3

토탈워: 워해머 3

Lost Calm: Jurassic Normal (updated for Patch 6.3 - IEE Compatible)
Calm&NormalTime  [개발자] 2023년 11월 13일 오전 9시 42분
Feedback and bugs
If you have specific adjustments you would like us to consider, please be detailed in your suggestion.
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Wolfie von Carendot 2023년 11월 13일 오전 9시 54분 
An alternate method for Nakai to be able to unlock these beauties would be nice to have. Maybe a heavier emphasis on the dilemmas or a similar mechanic to how Rakarth can get units?
Rookheim 2023년 11월 13일 오전 10시 58분 
Bugs:
- The unit card for the Cerapod Riders are missing the "Dazed" contact effect for their missiles. Also this might honestly be a slightly overpowered effect

Thoughts:
- A Bronze Shield for the Cerapods would be pretty fitting, and could make them a bit more unique as a skirmishing cav.

- I can't help but feel like the Cherub Gunner Teams feels a little unthematic. The name "Gunner Team" feels a little too "modern" if that makes sense? Something like "Cherub Hunting Party" or something along those lines might be more fitting, idk.
Also maybe they're work in progress but I feel like the Cherub Gunner teams missiles are a bit out of place. Maybe they could fire a longer ranged version of the Lizardmen's normal howdah blowpipes or maybe something like the Amaxlon Barbs' projectiles?

- Admittedly I have *zero* idea how feasible this is, but maybe you could reuse the animations of the Slaaneshi Seekers? They have some pretty "raptor-esque" animations and *might* be a good fit for the Culchans or maybe some other unit.

In any case, this is super impressive work all around, I'm thoroughly enjoying playing with this. Keep up the good work!
Rookheim 님이 마지막으로 수정; 2023년 11월 13일 오후 1시 22분
Calm&NormalTime  [개발자] 2023년 11월 13일 오후 1시 27분 
Will look into the missile contact effect not displaying. Think maybe I know why that is

May end up renaming the cherupin gunner teams. wouldn't go with hunting pack though since that doesn't really describe how the unit operates, sounds like they would chasing things down.

Projectiles effects are not a work in progress, they're what I was going for and I'm pleased with them.

Parasaurs use a version of the steed of slaanesh animations altered to give them eyelid, jaw and snout animations. i'm happy with the culchans current animations as they are for the moment.

Thanks for the feedback. Will look into the cerapod thing asap
henryVI 2023년 11월 13일 오후 4시 48분 
love the mod! great way to make game play for lizards more fun! Is there a way you could tie geomantic web in - i.e. the stronger the web, the more successful the expeditions?

Also, any chance of the thunder lizard solo mod? Make it a once in a campaign legendary!
Lemonz 2023년 11월 14일 오전 6시 30분 
Can I suggest giving shields to the Cerapods?
Their giant triceratops crests look like they would block ranged attacks from the front, like a shield does
The face crest is larger compared to the body than the Stegadon's crest is, so I think bronze or even silver shields would make sense
Calm&NormalTime  [개발자] 2023년 11월 14일 오전 6시 36분 
Sure i'll add that, rookheim suggeated the same above
Nesher666 2023년 11월 14일 오전 8시 43분 
Calm, is it intentional that the "wh3_main_unit_passive_single_entity" is missing from all the potential single entity units?
Lemonz 2023년 11월 14일 오전 9시 12분 
I somehow missed this earlier, but the other change I'd suggest would be to give the Omicanth stalk, and vanguard deploy, and swap woodsman for strider. To balance this, I'd remove the bronze shields, and maybe lower the armour a little (down to 90 from 110, maybe).
They look like chameleons, but act like big tough tanky cold ones with their high armour and shields.
It's somewhat jarring because by their model design one would think that they're meant to pair up with chameleon skinks to flank the enemy from stealth.
Lemonz 님이 마지막으로 수정; 2023년 11월 14일 오전 9시 18분
Calm&NormalTime  [개발자] 2023년 11월 14일 오전 9시 17분 
Not intentional they should have. nice catch thank you. will add with next update.

Lemonz. No they don't look stealthy at all they're tanky in my opinion they shouldn't get stalk
Lemonz 2023년 11월 14일 오전 9시 22분 
Alright. I would still suggest giving stalk to something, maybe the Dilophoraptors since it feels more fitting, but it's of course up to you.
Calm&NormalTime  [개발자] 2023년 11월 14일 오전 9시 41분 
The arceopteryx has stalk
Saw It In A Pro Game Once 2023년 11월 14일 오전 11시 02분 
So I love the thunder lizard, but I just cant stop imaging it decapitating itself with its own laser. It just seems like a bad idea for the LM to design the weapon to sit behind the very long and movable neck lol.

I dont want it to be changed because its damn awesome, just had to get it off my chest.

And maybe it just slipped past me, but do any of the new flying units upgrade from their feral variants to add riders? That'd be great for Tiktaq'to
Calm&NormalTime  [개발자] 2023년 11월 14일 오전 11시 15분 
The thunderlizard dips and cranes its head forward to roar while the tower fires.

I'm changing the blue flyers (makosornis?) to have riders as default. Not too keen on the feral version
The Grim Reaver 2023년 11월 14일 오후 1시 07분 
is the warband upgrade option useful for anything? didnt see any use for it in my tictactoe campaign. Also caravan travel, unit card descriptions and overall text need a bit of extra work
The Grim Reaver 님이 마지막으로 수정; 2023년 11월 14일 오후 1시 07분
Calm&NormalTime  [개발자] 2023년 11월 14일 오후 1시 10분 
Whats the issue with caravan travel?
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