武装突袭3

武装突袭3

Kunduz River
LuGoPa  [开发者] 2023 年 11 月 19 日 上午 7:11
Bug Reports and Suggestions
If you are having any problems or suggestion with the map please report them in this thread. If possible provide a detailed description on the problem and how to reproduce it (Screenshots are also very appreciated).
Thanks for your help on improving this map.
< >
正在显示第 1 - 11 条,共 11 条留言
LordShade 2023 年 11 月 19 日 下午 12:30 
The value of "grassCover" is too small for some terrain. Bots can see through the grass.
"ssg_kunduz_river_grass_short_Surface"
"ssg_kunduz_river_soil_Surface"
最后由 LordShade 编辑于; 2023 年 11 月 19 日 下午 12:41
LordShade 2023 年 11 月 19 日 下午 12:38 
Roads are located on terrain with a high "grassCover" value, AI may not correctly notice enemies on roads while lying down.
[SRRP]T/Sgt.Enfisk  [开发者] 2023 年 12 月 2 日 下午 3:24 
引用自 LordShade
The value of "grassCover" is too small for some terrain. Bots can see through the grass.
"ssg_kunduz_river_grass_short_Surface"
"ssg_kunduz_river_soil_Surface"

Just pushed an update that should alleviate this issue where AI can see and shoot through short grass.
thesnypr 2024 年 1 月 12 日 上午 12:27 
nice work..i ve got bug with some on road position spawning scripts 'ied wreks spawning" it does not matter about roadconectedto ,my script work an lot of other maps??
[SRRP]T/Sgt.Enfisk  [开发者] 2024 年 1 月 12 日 上午 9:35 
引用自 thesnypr
nice work..i ve got bug with some on road position spawning scripts 'ied wreks spawning" it does not matter about roadconectedto ,my script work an lot of other maps??
Thanks for taking the time to post about this. Is the script available on Steam for me to use to troubleshoot on my end?
Zhasik 2024 年 2 月 23 日 上午 5:55 
I've seen you used "Land_House_K_2_basehide_EP1" for basement hideouts, but there is also, which i think you aren't used "Land_House_L_3_H_EP1"
Outlaw 2024 年 3 月 12 日 下午 6:05 
noticed 2 buildings inside each other at the map grid, 047005. Looks like the building duplicated itself
Josethx 3 月 16 日 上午 7:17 
also put jbad
Josethx 3 月 16 日 上午 7:17 
tidy up the airport
thnderchkn 9 月 7 日 上午 8:13 
Currently having an issue with the edit terrain objects module, hiding buildings doesn't work for some but works for others. is this a mod/map issue or player issue?
WirtsLegs 9 月 19 日 上午 7:55 
so seems the AI really has issue with this map for basic pathfinding, they are apparently unable to get over most if any of the low obstacles. Main issue I'm seeing are the low rock walls that divide fields, the player can literally walk over them without mantling but the AI wont cross them
< >
正在显示第 1 - 11 条,共 11 条留言
每页显示数: 1530 50