The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

+ Amazing Race Tweaks! Nord
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sp0ckrates  [开发者] 2014 年 8 月 31 日 下午 2:54
What Do You Like? What Would You Like Changed?
Feel free to leave any comments, criticisms or suggestions on making this mod better. You may post here, or in the Comments section.

This discussion is closed, as there is now a new mod to replace this one, here:

Amazing Race Tweaks! Nord (2016 Edition)

最后由 sp0ckrates 编辑于; 2016 年 3 月 24 日 下午 2:20
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正在显示第 1 - 15 条,共 37 条留言
Obi-Patates 2014 年 9 月 2 日 上午 9:48 
I don't know if you've done it, but he should probably have a 65% or 70% resistance to cold instead of 50%, cause 50% just sucks.(seriously, i've never noticed any difference in cold spell damage whether i was playing with nord or not. Every single time i got hit by an ice spell, i died.)
sp0ckrates  [开发者] 2014 年 9 月 2 日 上午 10:42 
Yeah. I always go for the Helm of Yngol (the Nord in the video is wearing it) early in the game to give me an extra 30% resistance to frost. But even with 80% resistance, frost still slows a Nord down. I might raise the resistance to 75%, or make the race immune to the slowing effect, somehow.
最后由 sp0ckrates 编辑于; 2014 年 9 月 2 日 上午 10:43
Obi-Patates 2014 年 9 月 2 日 下午 12:54 
That would be a good idea. Also, i got more ideas cooking up! :D
:golem:
Obi-Patates 2014 年 9 月 2 日 下午 12:55 
(Yes, the previous comment was pointless.)

(...)

(As is this one.)
sp0ckrates  [开发者] 2014 年 9 月 2 日 下午 3:34 
:)
tcam010 2014 年 9 月 6 日 上午 12:11 
Hey, just had a look at your Nord racial ability and winterhold tunnel mods. Looked like good quality ones overall. Making me assume that the rest of your work is of the same top notch standard. So much so, that I was thinking of using bits of some of your mods in ones I am planning to make. Would you be okay with this?
sp0ckrates  [开发者] 2014 年 9 月 6 日 上午 7:19 
TCam:

No would not be OK with that. But I might convinced to change my mind. Have you made any mods before? I'd like to see examples of your work.
最后由 sp0ckrates 编辑于; 2014 年 9 月 6 日 上午 7:24
sp0ckrates  [开发者] 2014 年 10 月 10 日 上午 9:35 
VERSION 2.0 RELEASED!

* Fixed a bug where actors became hostile when the player character accepted a challenge to a brawl.

* Removed the starting spells Healing and Flames from new characters.
Nonsurplused 2014 年 10 月 29 日 下午 5:18 
引用自 sp0ckrates
TCam:

No would not be OK with that. But I might convinced to change my mind. Have you made any mods before? I'd like to see examples of your work.
Hey sp0ck! I'm actually hoping to release a part of a new land mod on here, and I'll be releasing the rest on Nexus once I'm finished with the actual land area. However, I'd like to ask you to test out my dungeon I'll be releasing here once I'm done. If you'd like, I can give you updates and such on its progress. No DLC are needed for this dungeon, but I will be releasing another one for the land area I'm making that will, if you test out my non-DLC requiring one and enjoy it.

I ask you this, because I, like tcam10, am impressed by your mods, and I might ask of your help for my mod if you are willing.

I'm not expecting this to be perfect, seeing as I have very little experience with the Skyrim CK, however, I'm holding what I DO make to high standards.

Thanks for reading, and I hope you consider, sp0ck!
~PikachunoTM

Edit: Reading what I'd written, please allow me to clarify: I am creating a large area mod (comparable to the size of Wyrmstooth or Solstheim at the very least), and I will be releasing the first dungeon area on Steam for people to test, and to see how well it's recieved on here, while I'll be releaasing the whole area on Nexus once it's complete.
最后由 Nonsurplused 编辑于; 2014 年 10 月 29 日 下午 5:19
Eevee 2014 年 12 月 19 日 上午 5:49 
Since the Nords are in their homeland, I believe they should have a similar effect to rested, all the time.
sp0ckrates  [开发者] 2014 年 12 月 19 日 上午 8:07 
NoSanity: Interesting idea.
FeycatG 2015 年 2 月 8 日 下午 10:26 
I love this mod (used Khajiit and Nord) but I have a criticism of the nord one: the knockback is WAY too much. I end up chasing guys all over the place.

There is also a bug where if you do a kill move and a knockback at the same time, they end up flying but not dying, and are invulnerable for about 30 seconds after that. That becomes a real danger with things like draugr deathlords. Turning down the knockback a bit would help a lot.
sp0ckrates  [开发者] 2015 年 2 月 9 日 上午 9:20 
Feycat: Thanks for the feedback. I'll look into the issue you mentioned.
FeycatG 2015 年 2 月 9 日 下午 2:34 
Thanks! :)
chutney 2015 年 3 月 4 日 下午 3:45 
Hey I have an idea for the Breton. they were known for being both elves and humans, meaning you could give him the power called "Mug Blood" (No Harry Potter Refrence) which allows you to take 75% immunity from magical and physical attacks.
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