Garry's Mod

Garry's Mod

[TFA][AT] Call of Duty: Modern Warfare 3 Weapons Pack
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ak47toh  [开发者] 2023 年 11 月 8 日 上午 3:34
REPORT BUGS
Feel free to state out any technical issues facing from this weapons pack.
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正在显示第 1 - 15 条,共 20 条留言
ImThing2 2023 年 11 月 8 日 下午 2:44 
scopes are quite blurry, not sure if that's part of the mod or if it's another mod causing the problem.
最后由 ImThing2 编辑于; 2023 年 11 月 8 日 下午 2:45
ImThing2 2023 年 11 月 8 日 下午 5:08 
引用自 ImThing2
scopes are quite blurry, not sure if that's part of the mod or if it's another mod causing the problem.
Fixed, turned off scope blur in TFA settings.
Vxider 2023 年 11 月 9 日 下午 5:51 
weapons flicker in and out with shooting, no errors appeared so it may be a conflict

edit: the viewmodel teleports somewhere for some reason? [except the c_hands]
最后由 Vxider 编辑于; 2023 年 11 月 9 日 下午 5:53
ak47toh  [开发者] 2023 年 11 月 9 日 下午 9:05 
引用自 Vxider
weapons flicker in and out with shooting, no errors appeared so it may be a conflict

edit: the viewmodel teleports somewhere for some reason? [except the c_hands]
So it's definitely some addons conflicting with it then?
Misterskipy 2023 年 11 月 10 日 下午 5:19 
whenever I spawn the next map it gives a lua error and m4a1 switching is too fast
I would be glad if u can fix this
N 2023 年 11 月 11 日 上午 8:12 
[[TFA][AT] Call of Duty: Modern Warfare 3 Weapons Pack] lua/entities/iw5_missile_javelin/init.lua:277: Calling net.Start with unpooled message name! (Did you forget to call util.AddNetworkString serverside?)
1. Start - [C]:-1
2. MW3_ClientPlayExplSound - lua/entities/iw5_missile_javelin/init.lua:277
3. Detonate - lua/entities/iw5_missile_javelin/init.lua:271
4. unknown - lua/entities/iw5_missile_javelin/init.lua:115
ak47toh  [开发者] 2023 年 11 月 12 日 下午 8:13 
引用自 Misterskipy
whenever I spawn the next map it gives a lua error and m4a1 switching is too fast
I would be glad if u can fix this
I need more specific details about this. From what I'm aware of, its mainly Magnifier that has this issue and I'm looking into it. But the rest should be fine, no?
ak47toh  [开发者] 2023 年 11 月 12 日 下午 8:14 
引用自 Gabe
[[TFA][AT] Call of Duty: Modern Warfare 3 Weapons Pack] lua/entities/iw5_missile_javelin/init.lua:277: Calling net.Start with unpooled message name! (Did you forget to call util.AddNetworkString serverside?)
1. Start - [C]:-1
2. MW3_ClientPlayExplSound - lua/entities/iw5_missile_javelin/init.lua:277
3. Detonate - lua/entities/iw5_missile_javelin/init.lua:271
4. unknown - lua/entities/iw5_missile_javelin/init.lua:115
Where did this happened? Were you equipping the NPCs with Javelin?
Ziggy 2023 年 11 月 13 日 上午 10:43 
Heyo, I am not sure why but when I reload it seems to bug and constantly reload want to do the reload animation. So i am basically stuck constantly reloading and it seems to happen on all the weapons after a few mags. Manual reloading seems to break it quicker.
N 2023 年 11 月 13 日 上午 11:10 
引用自 ak47toh
引用自 Gabe
[[TFA][AT] Call of Duty: Modern Warfare 3 Weapons Pack] lua/entities/iw5_missile_javelin/init.lua:277: Calling net.Start with unpooled message name! (Did you forget to call util.AddNetworkString serverside?)
1. Start - [C]:-1
2. MW3_ClientPlayExplSound - lua/entities/iw5_missile_javelin/init.lua:277
3. Detonate - lua/entities/iw5_missile_javelin/init.lua:271
4. unknown - lua/entities/iw5_missile_javelin/init.lua:115
Where did this happened? Were you equipping the NPCs with Javelin?

i was hitting a vehicle with it, simfphys vehicles and it caused it to happen (simfphys gredwitch tanks)
ak47toh  [开发者] 2023 年 11 月 14 日 上午 7:46 
引用自 Gabe
引用自 ak47toh
Where did this happened? Were you equipping the NPCs with Javelin?

i was hitting a vehicle with it, simfphys vehicles and it caused it to happen (simfphys gredwitch tanks)
Fixed and updated.
最后由 ak47toh 编辑于; 2023 年 11 月 14 日 上午 7:46
ak47toh  [开发者] 2023 年 11 月 14 日 上午 7:50 
引用自 Nagash
Heyo, I am not sure why but when I reload it seems to bug and constantly reload want to do the reload animation. So i am basically stuck constantly reloading and it seems to happen on all the weapons after a few mags. Manual reloading seems to break it quicker.
Suspected conflicting addon could be causing it. Please disable other weapon bases or so then check and see if it should solve the issue. I didn't have all these problems from my end.
WölfKann 2023 年 12 月 8 日 下午 9:23 
Iron sights are broken. they don't zoom in on the gun's iron sight, they zoom to the left or right of the gun.
ak47toh  [开发者] 2023 年 12 月 8 日 下午 10:59 
引用自 Kami
Iron sights are broken. they don't zoom in on the gun's iron sight, they zoom to the left or right of the gun.
I'm not getting you on this part. Which guns? All the weapons ironsight are still fine. Perhaps some conflicting addon causing it?
LorentzForce 2024 年 1 月 4 日 下午 8:43 
This is a very beautiful MOD, but I want to report a MOD conflict bug. The following three COD weapons mods you have released:
[TFA][AT] Call of Duty 4: Modern Warfare Weapons Pack
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1906753884
[TFA][AT] Call of Duty: Modern Warfare 2 Weapons Pack
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2650797331
[TFA][AT] Call of Duty: Modern Warfare 3 Weapons Pack
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3076345893

have conflicts' bugs with MOD "Turn C-Hand model into Playermodel"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2978113503
BUG: All gun models will constantly shake as the player moves, only briefly stabilizing when shooting. If the gun has attachments, the models for those attachments will also shake and be out of sync with the gun.
The function of "Turn C-Hand model into Playermodel" is to force the arm of the third-person character model to be applied to the first-person. Regardless of whether the player model is an original model or a mod character, there will be conflicts as long as this mod is enabled.
This bug does not appear in other TFA based weapons' MODs.
I understand that fixing this can be quite difficult and time consuming. Also, the MOD "Turn C-Hand model into Playermodel" will create a lot of weird vision, but I thought maybe you could mention in the introduction that this mod will cause conflicts to warn other people.
I think this might explain this:


引用自 ak47toh
引用自 Vxider
weapons flicker in and out with shooting, no errors appeared so it may be a conflict

edit: the viewmodel teleports somewhere for some reason? [except the c_hands]
So it's definitely some addons conflicting with it then?
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