Barotrauma 潜渊症

Barotrauma 潜渊症

AI NPCs
RubbingMyAxe  [开发者] 2024 年 12 月 27 日 下午 7:49
Personalities Mod - Keep it Separate?
I've been working on a custom talent system to enhance the personalities assigned to the NPCs. For example, there is an Alcoholic talent that makes the NPC regularly find and drink alcohol. And a Kleptomaniac talent that makes the NPC steal from stations.

I was going to assign these custom talents to the personalities that I wrote for this mod. So as an example, an NPC that gets the Clumsy talent would have it built into his AI prompt that he's constantly dropping things and tripping. So the two systems play off each other and make NPCs that get these traits more unique.

Of course I was also going to make this system optional, so it can be disabled if people don't want to change their gameplay too much.

I think that even if I made this system a separate mod, I could still use it in this one. So it could be an expansion to this mod that could also be used standalone, though if it was used separately the talents would just have to be randomly assigned since it wouldn't have the AI personality system that this mod contains.

So I am trying to get some feedback, should this system be part of this mod or a separate download?
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RubbingMyAxe  [开发者] 2024 年 12 月 27 日 下午 7:53 
An example of the Alcoholic trait in action: https://i.imgur.com/2cGpvvT.mp4

Seems like a great fit for Artie Dolittle.
最后由 RubbingMyAxe 编辑于; 2024 年 12 月 27 日 下午 7:54
Alot of times mods seem to get messy whenever they have their own addons and they can somewhat get disconnected from the main mod.

It may be easier and allow for more depth to include it within the main mod. You can always have the option within the options menu and have it turned off by default to avoid complaints.
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