安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








{
"id": "DistantHope",
"roomId": "SU_ai",
"cornerPositions": [
{"x": 10, "y": 33},
{"x": 38, "y": 33},
{"x": 38, "y": 3},
{"x": 10, "y": 3}
],
"roomEffects" : {
"swarmers": 3,
"pearls": "pebbles"
},
"body": {
"oracleColor": {
"r": 38, "g": 100, "b": 50
},
"halo": {
"innerRing": {"r": 24, "g": 184, "b": 0},
"outerRing": {"r": 94, "g": 189, "b": 5}
},
"_comment": "gown can also be null",
"gown": {
"color": {
"_comment": "solid or gradient",
"type": "gradient",
"from": {
"h": 0, "s": 0, "l": 19
},
"to": {
"h": 0, "s": 0, "l": 47
}
}
},
"sigil": null,
"eyes": {"r": 0, "g": 0, "b": 0, "a": 255}
},
"events": {
"generic": [
{
"event": "playerEnter",
"hold": 5,
"gravity": 0.8,
"sound": "SS_AI_Exit_Work_Mode",
"moveTo": {"x": 241, "y": 244},
"texts": ["?"],
"color": {"r": 38, "g": 100, "b": 50, "a": 255},
"action": "giveMark"
},
{
"event": "playerEnter",
"action": "startPlayerConversation",
"movement": "investigate",
"score": {
"action": "set",
"amount": 17
}
},
{
"event": "afterGiveMark",
"texts": ["marked"],
"score": {
"action": "set",
"amount": 17
}
},
{
"event": "afterGiveMark",
"action": "startPlayerConversation"
},
{
"event": "playerConversation",
"hold": 4,
"movement": "talk",
"texts": ["Hello..", "Is this reaching you..?", "What a strange creature you are."]
},
{
"event": "playerAttack",
"movement": "keepDistance",
"random": true,
"texts": ["Ow! What was that for?!", "Stop that."]
}
]
}
}
]
i've used the example mod as a reference sheet while making it and it SEEMS to be formatted correctly, but thats probably the problem here.
edit: the problem is.... loading... rw please just apply the token cache already.. FIXED! although, strangely enough, it's green and not orange.
edit 2: the green-ness was caused from me swapping the 'from' in the gradient data with the puppet's skin. its an hsl -> rgb confliction and i am converting it.. fixed!
but what about the other issues?