Garry's Mod

Garry's Mod

TARDIS
Alexer Zoderia 2016 年 7 月 8 日 下午 8:41
Exterior Extensions
I know it has been brought up a few times before in various discussions, But I wanted to know If it was possible to create an Exterior extension, and if so, How could it be done, how difficult is it to make the code to create the ability to have such an extension and so on. Also I would like to hear ideas for different Exteriors. Among my personal favorites are:

A 1970-style American Phonebooth
A Vending Machine
A weathered Shack
A bunker entrance
and Finally, A small free-standing wardrobe.

Matt, If you could reply to this so I know wether or not it can be done, I'd appreciate it. Not askin ya to make exteriors, just wondering if there will be an extendable code to change exteriors of different interiors.
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Divided  [开发者] 2016 年 7 月 8 日 下午 9:05 
Exteriors are currently linked to interiors. I'm trying to think up the best way to separate them.
Alexer Zoderia 2016 年 7 月 8 日 下午 9:09 
Maybe perhaps organizing the code for the interiors and seperating the part that allows the replacement of the exterior?
Divided  [开发者] 2016 年 7 月 9 日 下午 1:21 
Well obviously but I need to think of the logic behind how it's all going to work.
Alexer Zoderia 2016 年 7 月 9 日 下午 5:19 
Well, Perhaps Each Exterior has a "Door Frame" Where the door can spawn in the frame but not the wall. basically the door Stands against and not in the wall, therefore preventing the need to rescale the wall or door to fit a different exterior.
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