武装突袭3

武装突袭3

Dynamic Horror Operations - Stratis
UselessFodder  [开发者] 2023 年 10 月 28 日 上午 10:10
Suggestions of Features/Mods to Add
Feel free to suggest anything you'd like to see added to DHO in the future. If it's a mod, please make sure to link the mod!
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正在显示第 1 - 14 条,共 14 条留言
Abraham 2023 年 10 月 30 日 下午 4:24 
just a qus is there some type of a scp op?
UselessFodder  [开发者] 2023 年 10 月 30 日 下午 4:41 
引用自 xKSAx
just a qus is there some type of a scp op?
I'm not sure I understand the question. The POG is loosely based on the idea of the SCP Foundation, but this isn't a specific SCP operation if that makes sense
Abraham 2023 年 10 月 30 日 下午 4:57 
oh ok tbh its still one of the best scenario because scp also deal with zombies from like 008
keep going one of the best thing i ever seen
UselessFodder  [开发者] 2023 年 10 月 30 日 下午 5:00 
引用自 xKSAx
oh ok tbh its still one of the best scenario because scp also deal with zombies from like 008
keep going one of the best thing i ever seen
Thanks KSA! The next addition will be integrating some STALER-style anomalies from the Diwako's STALKER-like anomalies mod as well as some scripted ones from Alias. That will definitely up the SCP-like nature, I think
Abraham 2023 年 10 月 30 日 下午 5:09 
yeah i mean monsters and scp foundation and guns fit very well
SKYNET 2023 年 10 月 31 日 上午 9:21 
Be nice to have a way like Dynamic ops to adjust how big the AO tasks are as I think they are a little small at the moment but really fun and perfect timing for a Halloween event
UselessFodder  [开发者] 2023 年 10 月 31 日 下午 3:28 
引用自 SKYNET
Be nice to have a way like Dynamic ops to adjust how big the AO tasks are as I think they are a little small at the moment but really fun and perfect timing for a Halloween event
Thanks for the feedback! How many players did you play with? The AOs size is dynamically generated depending on how many players there are at mission start, so I might need to adjust how much each player adds to the size
SKYNET 2023 年 10 月 31 日 下午 4:43 
引用自 UselessFodder
引用自 SKYNET
Be nice to have a way like Dynamic ops to adjust how big the AO tasks are as I think they are a little small at the moment but really fun and perfect timing for a Halloween event
Thanks for the feedback! How many players did you play with? The AOs size is dynamically generated depending on how many players there are at mission start, so I might need to adjust how much each player adds to the size

It was just me and two other so if it dynamically then I guess that size is actually alright but I do like having options to adjust these settings manually as they normally end a bit too quickly for my liking as like a longer game but should be better when you look into adding multiple objective per mission.
dunnken 2023 年 11 月 1 日 上午 11:29 
It'd be really nice to have a way to customize the loadouts of the ai as well, like the way dynamic recon ops does it where there's a loadout screen for you customize everyone's loadout.
Loving the mod so far, keep up the awesome work!
SaltyFish034 2023 年 11 月 4 日 上午 4:23 
Any plan on add the Mod "Precursors"?
It must be more instresting fighting with the "Flood"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2796579441&searchtext=Precursors
UselessFodder  [开发者] 2023 年 11 月 4 日 下午 12:35 
引用自 SaltyFish034
Any plan on add the Mod "Precursors"?
It must be more instresting fighting with the "Flood"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2796579441&searchtext=Precursors
Yes, Precursors will get added for sure. I know the folks who made that mod :)
UselessFodder  [开发者] 2023 年 11 月 4 日 下午 12:36 
引用自 dynkendonuts
It'd be really nice to have a way to customize the loadouts of the ai as well, like the way dynamic recon ops does it where there's a loadout screen for you customize everyone's loadout.
Loving the mod so far, keep up the awesome work!
I will see if there's an easy way to do this via the arsenal, but for now it's not a high priority fix. My work around is using a Zeus mod (such as Zeus Enhanced) and fixing their equipment via the Zeus right click menu
UselessFodder  [开发者] 2023 年 11 月 4 日 下午 12:37 
引用自 SKYNET
引用自 UselessFodder
Thanks for the feedback! How many players did you play with? The AOs size is dynamically generated depending on how many players there are at mission start, so I might need to adjust how much each player adds to the size

It was just me and two other so if it dynamically then I guess that size is actually alright but I do like having options to adjust these settings manually as they normally end a bit too quickly for my liking as like a longer game but should be better when you look into adding multiple objective per mission.
Plan is to add 1-3+ objectives in the near future, but it requires a refactor of the codebase. Right now I'm working mainly on bugfixes and finishing up the mod support :)
Wilky 2024 年 1 月 16 日 上午 11:12 
You should make a horror op in Namalsk. That map is very eerie and unsettling. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3013966707&searchtext=namalsk
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