武装突袭3

武装突袭3

Dynamic Horror Operations - Altis
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UselessFodder  [开发者] 2023 年 10 月 28 日 上午 10:01
Bug Reports
Please put any bugs you find in this thread. Screenshots, what mode you were playing (SP/MP), and what you were doing when you encountered the bug will immensely speed up the fixing process.
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正在显示第 1 - 12 条,共 12 条留言
Psycool(싸이쿨) 2023 年 10 月 30 日 上午 5:00 
I wasn't the host, but while playing with only 'Webknight's Zombie and Creature' on a dedicated server, a bug was happened when the task wouldn't clear even if the totem was destroyed.
UselessFodder  [开发者] 2023 年 10 月 30 日 上午 6:20 
引用自 Psycool(싸이쿨)
I wasn't the host, but while playing with only 'Webknight's Zombie and Creature' on a dedicated server, a bug was happened when the task wouldn't clear even if the totem was destroyed.
Thank you for the bug report! Did you use explosives to destroy the totem and did a flame erupt once it was gone?
Psycool(싸이쿨) 2023 年 10 月 30 日 上午 11:27 
引用自 UselessFodder
引用自 Psycool(싸이쿨)
I wasn't the host, but while playing with only 'Webknight's Zombie and Creature' on a dedicated server, a bug was happened when the task wouldn't clear even if the totem was destroyed.
Thank you for the bug report! Did you use explosives to destroy the totem and did a flame erupt once it was gone?
I used vanilla's regular explosives, and the totem definitely fell over, but it didn't catch fire.
UselessFodder  [开发者] 2023 年 10 月 30 日 上午 11:53 
引用自 Psycool(싸이쿨)
引用自 UselessFodder
Thank you for the bug report! Did you use explosives to destroy the totem and did a flame erupt once it was gone?
I used vanilla's regular explosives, and the totem definitely fell over, but it didn't catch fire.
Hmm, okay. That means the explosion detection trigger didn't catch it happening, otherwise it would have deleted the totem object and started a fire. I'll look into what could have caused that. Thanks for the really good feedback
Konstance™ 2024 年 4 月 9 日 上午 9:04 
Ran into a bug when me and my buddy was faffin' around in the base after i gave the pilots a LZ for the heli, lost the begin insertion after dying cause of shenanigans while preparing.
UselessFodder  [开发者] 2024 年 4 月 9 日 下午 4:48 
引用自 Konstance™
Ran into a bug when me and my buddy was faffin' around in the base after i gave the pilots a LZ for the heli, lost the begin insertion after dying cause of shenanigans while preparing.

This is a really good bug report. I believe i know what the problem is, but until I fix it try not to die in base again ;)
Lyra Hamstrings 2024 年 9 月 2 日 下午 10:36 
Tried loading in with default settings, seems like the "spooky" vibe setting in the pre-mission parameters doesn't generate any missions.
Sandman 2024 年 10 月 27 日 下午 12:06 
Tried to host this multiple times with different settings but no tasks were generated.
UselessFodder  [开发者] 2024 年 10 月 27 日 下午 12:15 
引用自 Sandman
Tried to host this multiple times with different settings but no tasks were generated.
Did you make sure to have at least one of the mods listed on the workshop loaded? If so, which ones?
Sandman 2024 年 10 月 27 日 下午 6:41 
Did you make sure to have at least one of the mods listed on the workshop loaded? If so, which ones?

These were active:
Devourerking's Necroplague Mutants
WebKnight's Zombies and Creatures
Ryan's Zombies & Demons
Aliensz Zetaborn
The Corporation DVK
Max's Alien
TTS Emission
Cytech Assets
Horror Mod
UselessFodder  [开发者] 2024 年 10 月 27 日 下午 7:41 
引用自 Sandman
Did you make sure to have at least one of the mods listed on the workshop loaded? If so, which ones?

These were active:
Devourerking's Necroplague Mutants
WebKnight's Zombies and Creatures
Ryan's Zombies & Demons
Aliensz Zetaborn
The Corporation DVK
Max's Alien
TTS Emission
Cytech Assets
Horror Mod

Okay, I'll do some testing on my end to see if I can find the issue. It would be super helpful if you could send me your .rpt files (located in C:\Users\*USERNAME*\AppData\Local\Arma 3) on discord (uselessfodder) or email (uselessfodder@gmail.com) so I can see any errors that are occurring. Thanks and I'll let you know if I can figure out what's going on!
UselessFodder  [开发者] 2024 年 10 月 27 日 下午 8:22 
引用自 Sandman
Did you make sure to have at least one of the mods listed on the workshop loaded? If so, which ones?

These were active:
Devourerking's Necroplague Mutants
WebKnight's Zombies and Creatures
Ryan's Zombies & Demons
Aliensz Zetaborn
The Corporation DVK
Max's Alien
TTS Emission
Cytech Assets
Horror Mod

Actually, scratch that. I discovered during my testing that if there are too many mods loaded, it can actually cause the init.sqf to outrun the unit loading system. I added in some checks for that and uploaded a change. Please download the update, try to host it, and let me know if that fixed your issue!
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