Star Trek: Infinite

Star Trek: Infinite

Canonized Map and Events
JelleFly  [开发者] 2023 年 10 月 28 日 上午 9:31
Feedback Thread
This thread is for feedback on the current release



To help solving crashes, should you have a crash (While using a save with mods we have determined to be compatible with ours), follow these steps to send us your save & crash logs.

you can help us diagnose the crashes by sending us the following files:

- Crash log from: Documents\Paradox Interactive\Infinite\crashes\infinite_20231029_[time]\logs
- Save from: Documents\Paradox Interactive\Infinite\save games

Using this link:
https://filetransfer.io/

When you have uploaded the files, send the link to us by posting it in the feedback thread. (Steam will automatically remove comments with links in them in the comment section below the description, it seems.)
最后由 JelleFly 编辑于; 2023 年 11 月 11 日 上午 2:54
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正在显示第 1 - 15 条,共 49 条留言
Moros 2023 年 10 月 28 日 下午 12:19 
(UFP) Can't send any ship type aside from science ship to Bolarus, might take a look at other minor powers home system as well to be sure its not affecting them all(not sure if it is or not), only noticed because they gave me a mission to send a construction ship to help them and I could not send it to the system, so I tried other types of ships and they wouldn't go there either. aside from that, I really love what y'all are doing! great work!
最后由 Moros 编辑于; 2023 年 10 月 28 日 下午 12:20
Muzual 2023 年 10 月 28 日 下午 1:32 
First ones:
  • UFP start over the administration capacity
  • Setlik's 3 planets don't show the localisation names properly
  • Typo in Bassen Rift name (ingame is Basen Rift)
最后由 Muzual 编辑于; 2023 年 10 月 28 日 下午 1:33
pschraeer 2023 年 10 月 28 日 下午 1:54 
Great Mod, love it!

There are only two little things I've found so far (playing Romulans):

- The Ferengi at the Diplomacy View of the Ferengi Alliance seems to need a larger uniform. His body is slightly larger.
- 3 out of 3 Escort Missions I got had the transwarp hub in the center of the galaxy as their location.

However, so far I have only tested it with the following other mods:
- Full Tiny Outliner
- no romulus supernova
- Start Techs
- More tech alternatives
- War Changes
- Star Trek: Renaissance
最后由 pschraeer 编辑于; 2023 年 10 月 28 日 下午 1:56
Muzual 2023 年 10 月 28 日 下午 2:09 
Minor one but I think Betazed is named incorrectly. The station is called Betazoid Station and I think it should either be Betazed or Beta Zeta (the canon system name). Same for Lissepia
JeBuSBrian  [开发者] 2023 年 10 月 28 日 下午 2:35 
引用自 LordMoros
(UFP) Can't send any ship type aside from science ship to Bolarus, might take a look at other minor powers home system as well to be sure its not affecting them all(not sure if it is or not), only noticed because they gave me a mission to send a construction ship to help them and I could not send it to the system, so I tried other types of ships and they wouldn't go there either. aside from that, I really love what y'all are doing! great work!
I just tested and was able to send a construction ship to Bolarus for a housing project within the first few minutes of the game. So there's a good chance you're experiencing either a change in open borders, or a mod conflict with something else.
Moros 2023 年 10 月 28 日 下午 6:26 
引用自 JeBuSBrian
引用自 LordMoros
(UFP) Can't send any ship type aside from science ship to Bolarus, might take a look at other minor powers home system as well to be sure its not affecting them all(not sure if it is or not), only noticed because they gave me a mission to send a construction ship to help them and I could not send it to the system, so I tried other types of ships and they wouldn't go there either. aside from that, I really love what y'all are doing! great work!
I just tested and was able to send a construction ship to Bolarus for a housing project within the first few minutes of the game. So there's a good chance you're experiencing either a change in open borders, or a mod conflict with something else.
I don't see how it could be either, as I tested with just this mod and a fresh game, not sure whats happening. I saw your message on discord, I don't know if they closed their borders with me, don't see how as with the fresh game I haven't even completed the first contact, also in the original game they had given me a mission to send them a construction ship to help repair something... Hope that helps.
最后由 Moros 编辑于; 2023 年 10 月 28 日 下午 6:35
LOOP (Kern Walzky) 2023 年 10 月 31 日 上午 4:52 
Hi. i just ran into a load of savegame crash with this mod i think..har to see in the error.log

https://filetransfer.io/data-package/TGxVVWAH#link

link got deleted in message?
JelleFly  [开发者] 2023 年 10 月 31 日 上午 9:03 
引用自 LOOP (Kern Walzky)
Hi. i just ran into a load of savegame crash with this mod i think..har to see in the error.log

https://filetransfer.io/data-package/TGxVVWAH#link

link got deleted in message?

I think steam might have removed that automatically, but its still in here. Ive looked at your error log and it has the same error message ive seen in 2 other error logs from user that had reported a crash in the comments of the mod.

Could you also send me the save file you were having the crash on so i can send that to the devs? ive posted several comments requesting this information from other user, there you can find where those are located should you not know where to find them
MathiasDark 2023 年 10 月 31 日 下午 1:49 
引用自 LordMoros
(UFP) Can't send any ship type aside from science ship to Bolarus, might take a look at other minor powers home system as well to be sure its not affecting them all(not sure if it is or not), only noticed because they gave me a mission to send a construction ship to help them and I could not send it to the system, so I tried other types of ships and they wouldn't go there either. aside from that, I really love what y'all are doing! great work!
I've noticed that, but as they're a minor power, I think that's deliberate. I've been able to send a construction ship in after opening my borders with the Bolians
pschraeer 2023 年 11 月 1 日 上午 7:04 
For a few days now I've been looking for the reason for recurring crashes. Until now I wasn't sure whether they were caused by mods and if so, which mod. All error logs seems to point to these kind of entries:

[eventscope.cpp:2208]: Script error, has_closed_borders: 'event_target:civic_effect_target' is invalid at file: events/hornblower_country_events.txt line: 6456
[eventscope.cpp:2208]: Script error, has_fleet_access: 'event_target:minor_state_event_country_3rd_party' is invalid at file: events/hornblower_mission_events.txt line: 2012
[eventtarget.cpp:2281]: Undefined event target: minor_state_event_country_3rd_party, location: file: events/hornblower_mission_events.txt line: 3290

I will upload some of the files.
pschraeer 2023 年 11 月 1 日 上午 7:21 
logs:
https://filetransfer.io/data-package/tEgQKMoJ#link
https://filetransfer.io/data-package/5DXb5UFw#link
https://filetransfer.io/data-package/JB8fD4Ng#link

other Mods I am using:
- Full Tiny Outliner by Harain
- no supernova by ONE MAN ARMY
- Start Techs by AlphaAsh
- More tech alternatives by Aris Vakh'Ba
- War Changes by Muzual
- Star Trek: Renaissance by Fractal
Storm Vader 2023 年 11 月 1 日 下午 3:31 
引用自 JelleFly
This thread is for feedback on the current release

sorry mispalced this, here are my files, I am using two mods, Infinite plus and More leader capacity, not sure if there are any conflicts, I think this was this morning some time, not sure when the update happened

https://filetransfer.io/data-package/8b2iArlE#link
Storm Vader 2023 年 11 月 2 日 上午 11:13 
All of the errors before crash, shortly into the game.

[10:52:32][pdxmeshtype.cpp:149]: Could not find mesh file for enclave_station_artist_mesh, switching to gfx/models/test_object.mesh
[10:52:35][pdxmeshtype.cpp:149]: Could not find mesh file for enclave_station_curator_mesh, switching to gfx/models/test_object.mesh
[10:52:36][pdxmeshtype.cpp:149]: Could not find mesh file for enclave_station_trader_mesh, switching to gfx/models/test_object.mesh
[10:52:41][pdxmeshtype.cpp:149]: Could not find mesh file for enclave_station_frame_mesh, switching to gfx/models/test_object.mesh
[10:52:41][pdxassetutil.cpp:1931]: Didn't find skeleton in mesh file
[10:52:41][pdxmeshtype.cpp:429]: Animation [enclave_station_frame_idle_animation] is not compatible with mesh [enclave_station_frame_mesh]
[10:52:41][pdxmeshtype.cpp:429]: Animation [enclave_station_frame_death_animation] is not compatible with mesh [enclave_station_frame_mesh]
[10:52:51][eventmanager.cpp:367]: an event with id [game_start.101] already exists! file: events/hornblower_game_start.txt line: 28
[10:52:51][eventmanager.cpp:367]: an event with id [game_start.102] already exists! file: events/hornblower_game_start.txt line: 52
[10:52:51][event.cpp:1146]: show_sound for event leviathans.310 is referencing inexistent sound event_planetary_riot
[10:52:51][event.cpp:1146]: show_sound for event leviathans.312 is referencing inexistent sound event_planetary_riot
[10:52:51][event.cpp:1146]: show_sound for event marauder.104 is referencing inexistent sound event_planetary_riot
[10:52:51][event.cpp:1146]: show_sound for event marauder.105 is referencing inexistent sound event_planetary_riot
[10:52:52][prescripted_systems.cpp:897]: An initializer called "cardassian_cardassia_initializer" already exists. file: common/solar_system_initializers/hornblower_initializers.txt line: 855
[10:52:52][prescripted_systems.cpp:897]: An initializer called "cardassian_celtris_initializer" already exists. file: common/solar_system_initializers/hornblower_initializers.txt line: 3832
[10:52:53][game_singleobjectdatabase.h:151]: Object with key: qt_cardassian_c4 already exists, using the one at file: common/quest_tree_nodes/cardassian_nodes_c4.txt line: 2
[10:52:53][game_singleobjectdatabase.h:151]: Object with key: qt_ufop_control_demilitarized_zone_21 already exists, using the one at file: common/quest_tree_nodes/ufop_nodes_e3_dmz.txt line: 2
[10:52:53][game_singleobjectdatabase.h:151]: Object with key: qt_ufop_control_neutral_zone already exists, using the one at file: common/quest_tree_nodes/ufop_nodes_e4_nz.txt line: 2
[10:54:06][component.cpp:472]: Country Borg cannot build any component in the component set power_core for design Temp Science Ship
[10:54:06][component.cpp:472]: Country Borg cannot build any component in the component set power_core for design Temp Construction Ship
[10:54:06][component.cpp:472]: Country Borg cannot build any component in the component set power_core for design Temp Transport Ship
[10:54:06][component.cpp:472]: Country Borg cannot build any component in the component set power_core for design Temp Colony Ship
[10:54:06][component.cpp:472]: Country Borg cannot build any component in the component set power_core for design Temp Defense Platform
[10:54:06][component.cpp:472]: Country Borg cannot build any component in the component set power_core for design Temp Defense Station
[10:54:06][component.cpp:472]: Country Borg cannot build any component in the component set power_core for design Temp Fortress
[10:54:06][component.cpp:472]: Country Borg cannot build any component in the component set power_core for design Temp Outpost
[10:54:06][component.cpp:472]: Country Borg cannot build any component in the component set power_core for design Temp Starport
[10:54:06][component.cpp:472]: Country Borg cannot build any component in the component set power_core for design Temp Advanced Starbase
[10:54:06][component.cpp:472]: Country Borg cannot build any component in the component set power_core for design Temp Star Fortress
[10:54:06][component.cpp:472]: Country Borg cannot build any component in the component set power_core for design Temp Spy Ship
[10:54:06][component.cpp:472]: Country Borg cannot build any component in the component set power_core for design Temp Governor Ship
[10:54:08][pdx_entity.cpp:1260]: romulan_01_starbase_starport_entity has no attach point named part1
[10:54:08][pdx_entity.cpp:1260]: romulan_01_governor_ship_entity has no attach point named part1
LOOP (Kern Walzky) 2023 年 11 月 2 日 下午 12:14 
Hi. i just ran into a fairly new game on load of a savegame crash at end month with this mod i think..hard to see in the error.log what mod is making this crash.

so it loads fine. game time can be started, but on "end of month" it crashes.

Tried again today after latest patch Garret 1.0.2(f006)

mods :
- Canonized Map and Events
- Data Immortal!
- Full Tiny Ouliner

Crashlog : https://filetransfer.io/data-package/3i4gHeeN#link


Savegame : https://filetransfer.io/data-package/4enDAe4j#link
Storm Vader 2023 年 11 月 2 日 下午 3:47 
You were correct, these are the errors that are caused with the inclusion of this mod. All of the others errors are created by vanilla.

[10:52:51][eventmanager.cpp:367]: an event with id [game_start.101] already exists! file: events/hornblower_game_start.txt line: 28
[10:52:51][eventmanager.cpp:367]: an event with id [game_start.102] already exists! file: events/hornblower_game_start.txt line: 52
[10:52:52][prescripted_systems.cpp:897]: An initializer called "cardassian_cardassia_initializer" already exists. file: common/solar_system_initializers/hornblower_initializers.txt line: 855
[10:52:52][prescripted_systems.cpp:897]: An initializer called "cardassian_celtris_initializer" already exists. file: common/solar_system_initializers/hornblower_initializers.txt line: 3832
[10:52:53][game_singleobjectdatabase.h:151]: Object with key: qt_cardassian_c4 already exists, using the one at file: common/quest_tree_nodes/cardassian_nodes_c4.txt line: 2
[10:52:53][game_singleobjectdatabase.h:151]: Object with key: qt_ufop_control_demilitarized_zone_21 already exists, using the one at file: common/quest_tree_nodes/ufop_nodes_e3_dmz.txt line: 2
[10:52:53][game_singleobjectdatabase.h:151]: Object with key: qt_ufop_control_neutral_zone already exists, using the one at file: common/quest_tree_nodes/ufop_nodes_e4_nz.txt line: 2
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