Project Zomboid

Project Zomboid

Zombemic - 特殊感染者
 此主题已被置顶,因此可能具有重要性
Braven  [开发者] 2023 年 10 月 26 日 上午 1:19
Bug Reports
If you find any bugs, please do let me know here so that I can fix it asap!
Please keep in mind I might take some time to fix a bug.

How to file a report?
Be thorough. I need to know whether it happened in Singleplayer or Multiplayer, if you have any related mods installed, what you were doing, how, when, etc.

"I have 400 mods, some must be causing issues. Fix plz" doesn't help anybody.
If you suspect a mod incompatibility, find out which mod is causing the issue and discuss with whoever developed it.

In order to preserve my sanity and not waste anybody's time, Bug Reports that do not follow these guidelines will be ignored.

Stay Updated!
Remember to always read the release notes each update so you can keep up to date with the latest bug fixes! 💖
< >
正在显示第 1 - 4 条,共 4 条留言
Cera 2023 年 10 月 27 日 下午 5:32 
I have the zombemic set to 100 on spawn rate and cant seem to get them to spawn until I die and re spawn (this is also happening with zombomb). When I get near the zombemic I get errors (will paste at the end). This is happening in both singleplayer and multiplayer. The mods that I am currently using are mod manager mod manager server cheat menu rebirth zombomb zombemic and error magnifier. It also happens when I only have zombemic enabled. Errors start happening as soon as i'm within the zombies infection range and will keep happening as long as I am still within range weather the zombie is dead or alive. Here is the error not sure how much of it you need.

STACK TRACE
-----------------------------------------
function: drawSporeCanvas -- file: BB_Zombemic_UI.lua line # 136 | MOD: Zombemic - Special Infected

LOG : General , 1698452586360> -------------------------------------------------------------
attempted index: MoveOverlay of non-table: null

LOG : General , 1698452586360> -----------------------------------------
STACK TRACE
-----------------------------------------
function: drawSporeCanvas -- file: BB_Zombemic_UI.lua line # 136 | MOD: Zombemic - Special Infected

ERROR: General , 1698452586361> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: MoveOverlay of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1698452586361> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: MoveOverlay of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.ui.UIManager.render(UIManager.java:383)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1183)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1172)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1324)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.gameStates.IngameState.render(IngameState.java:1271)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.GameWindow.renderInternal(GameWindow.java:340)
at zombie.GameWindow.frameStep(GameWindow.java:774)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1698452586363> -----------------------------------------
STACK TRACE
-----------------------------------------
function: drawSporeCanvas -- file: BB_Zombemic_UI.lua line # 136 | MOD: Zombemic - Special Infected
Braven  [开发者] 2023 年 10 月 27 日 下午 5:42 
引用自 Cera
I have the zombemic set to 100 on spawn rate and cant seem to get them to spawn until I die and re spawn (this is also happening with zombomb). When I get near the zombemic I get errors (will paste at the end). This is happening in both singleplayer and multiplayer. The mods that I am currently using are mod manager mod manager server cheat menu rebirth zombomb zombemic and error magnifier. It also happens when I only have zombemic enabled. Errors start happening as soon as i'm within the zombies infection range and will keep happening as long as I am still within range weather the zombie is dead or alive. Here is the error not sure how much of it you need.

STACK TRACE
-----------------------------------------
function: drawSporeCanvas -- file: BB_Zombemic_UI.lua line # 136 | MOD: Zombemic - Special Infected

LOG : General , 1698452586360> -------------------------------------------------------------
attempted index: MoveOverlay of non-table: null

LOG : General , 1698452586360> -----------------------------------------
STACK TRACE
-----------------------------------------
function: drawSporeCanvas -- file: BB_Zombemic_UI.lua line # 136 | MOD: Zombemic - Special Infected

ERROR: General , 1698452586361> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: MoveOverlay of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1698452586361> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: MoveOverlay of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.ui.UIManager.render(UIManager.java:383)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1183)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1172)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1324)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.gameStates.IngameState.render(IngameState.java:1271)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.GameWindow.renderInternal(GameWindow.java:340)
at zombie.GameWindow.frameStep(GameWindow.java:774)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1698452586363> -----------------------------------------
STACK TRACE
-----------------------------------------
function: drawSporeCanvas -- file: BB_Zombemic_UI.lua line # 136 | MOD: Zombemic - Special Infected

Error identified. Patching it right now. Will upload a fix soon, thanks for the report!
Frybso 2023 年 11 月 15 日 下午 12:34 
TheyKnew.Zomboxivir:30/1,TheyKnew.Zomboxycline:40/1 HOLA. gracias por el mod. mm tengo un problema tengo asi la configuracion por ejemplo y me arroja. de 6 objetos en lugar de 1 amigo que puede estar pasando?
giftiger 2024 年 1 月 31 日 上午 9:55 
Found a bug where zombemics from the start population won't drop loot. Only zombemics from the respawn population, drop it. For example: set the population to insane, and the spawnchance for zombemics to a maximum. If you find zombemics, then they wont drop loot after you killed them. But if you clear all zombies via debug mode, spawn new zombies, then the ''new'' zombemics will drop the loot.
< >
正在显示第 1 - 4 条,共 4 条留言
每页显示数: 1530 50