Slay the Spire

Slay the Spire

武士-罗佳
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Call of Fleet  [开发者] 2023 年 10 月 13 日 上午 4:15
Bug
Report Bug there.

If game crashes, please select the "debug" between the "start" at the mts screen before start.
Then once game crashes, send me the log in mts.
Find the first "at" in log, only need this part.
Like:
core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at ...
at ...
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正在显示第 1 - 15 条,共 26 条留言
Madlad 2023 年 10 月 13 日 下午 2:43 
iaI slash doesn't proc combo and consumes vigor at times. There is clarity issues or iai slash not working as intended.
Call of Fleet  [开发者] 2023 年 10 月 13 日 下午 7:56 
引用自 Madlad
iaI slash doesn't proc combo and consumes vigor at times. There is clarity issues or iai slash not working as intended.
It's a mistake when translate, Iai should be Starter instead of Combo.
I corrected it and will update later.
Regi 2023 年 10 月 15 日 上午 1:26 
The card "Blade Dance" doesn't stack with itself. As in, when you play multiple of it, you still only get 1 "More Slash" when you play 3 attacks. Is this intended?
Regi 2023 年 10 月 15 日 上午 2:01 
引用自 Registeel1234
The card "Blade Dance" doesn't stack with itself. As in, when you play multiple of it, you still only get 1 "More Slash" when you play 3 attacks. Is this intended?
And now that I think about it, I wouldn't be surprised if Fiery Waltz had the same issue.
Call of Fleet  [开发者] 2023 年 10 月 15 日 上午 2:58 
引用自 Registeel1234
The card "Blade Dance" doesn't stack with itself. As in, when you play multiple of it, you still only get 1 "More Slash" when you play 3 attacks. Is this intended?
Fixed.
Fiery Waltz didn't have that issue.
Minthy3 2023 年 10 月 16 日 下午 6:44 
如果已经在连击中,严阵以待将无法正确为闪电连击减费
M 2023 年 10 月 16 日 下午 10:59 
有筹码时首轮抽到摒除杂念,摒除杂念无效
Call of Fleet  [开发者] 2023 年 10 月 16 日 下午 11:27 
引用自 司凝不是司0
如果已经在连击中,严阵以待将无法正确为闪电连击减费
闪电连击有自己的费用逻辑, 优先级最高
Call of Fleet  [开发者] 2023 年 10 月 16 日 下午 11:28 
引用自 M
有筹码时首轮抽到摒除杂念,摒除杂念无效
打开选择界面时会中断所有卡牌的打出效果, 没有办法改
Sagil 2023 年 10 月 17 日 下午 5:24 
引用自 Call of Fleet
引用自 Registeel1234
The card "Blade Dance" doesn't stack with itself. As in, when you play multiple of it, you still only get 1 "More Slash" when you play 3 attacks. Is this intended?
Fixed.
Fiery Waltz didn't have that issue.
The Blade Dance stacking issue is still happening (running version 1.0.1). The power description claims to grant 2 slashes, but only one is actually added to your hand.

Also, it seems that Slash (an attack card) doesn't affect the Blade Dance counter. Makes perfect sense from a balance perspective, but should be reflected in the description.
最后由 Sagil 编辑于; 2023 年 10 月 17 日 下午 5:29
Sagil 2023 年 10 月 17 日 下午 8:50 
Ran into a crash bug:

java.lang.NullPointerException: null
at com.megacrit.cardcrawl.actions.common.RelicAboveCreatureAction.update(RelicAboveCreatureAction.java:28) ~[desktop-1.0.jar:?]

Happened when killing Awakend One for the first time, with no other enemies left, burn on him, and Charred Disk relic (which seems to be the likely culprit).
Call of Fleet  [开发者] 2023 年 10 月 18 日 上午 2:59 
引用自 Sagil
引用自 Call of Fleet
Fixed.
Fiery Waltz didn't have that issue.
The Blade Dance stacking issue is still happening (running version 1.0.1). The power description claims to grant 2 slashes, but only one is actually added to your hand.

Also, it seems that Slash (an attack card) doesn't affect the Blade Dance counter. Makes perfect sense from a balance perspective, but should be reflected in the description.
Fixed
Call of Fleet  [开发者] 2023 年 10 月 18 日 上午 2:59 
引用自 Sagil
Ran into a crash bug:

java.lang.NullPointerException: null
at com.megacrit.cardcrawl.actions.common.RelicAboveCreatureAction.update(RelicAboveCreatureAction.java:28) ~[desktop-1.0.jar:?]

Happened when killing Awakend One for the first time, with no other enemies left, burn on him, and Charred Disk relic (which seems to be the likely culprit).
Fixed
Sagil 2023 年 10 月 19 日 上午 4:25 
Thanks for the quick fix. I ran into another issue, a conflict with my own BossedRelics mod. When playing with Astrolabe and drawing ClearMind, Astrolabe opens a HandCardSelectScreen after ClearMind has added itself to the card queue, clearing said card queue in the process, so ClearMind doesn't execute. I believe the fix for this would be to replace the addToTop calls in ClearMind.triggerWhenDrawn with addToBot, which should sufficiently delay the card queue insertion until after Astrolabe has finished.
Call of Fleet  [开发者] 2023 年 10 月 19 日 上午 6:55 
引用自 Sagil
Thanks for the quick fix. I ran into another issue, a conflict with my own BossedRelics mod. When playing with Astrolabe and drawing ClearMind, Astrolabe opens a HandCardSelectScreen after ClearMind has added itself to the card queue, clearing said card queue in the process, so ClearMind doesn't execute. I believe the fix for this would be to replace the addToTop calls in ClearMind.triggerWhenDrawn with addToBot, which should sufficiently delay the card queue insertion until after Astrolabe has finished.
In my opinion, from a design perspective, Clear Mind's effect should execute before other effects(At least most effects). And why open a select screen would clear the card queue, I think it's for avoiding some issue(Like card in queue was exhausted maybe). So I think should not change to addToBot. And Clear Mind can execute when next time you draw it, not a big problem(Unless you have open select screen effect every turn, in that case better don't pick this card)
最后由 Call of Fleet 编辑于; 2023 年 10 月 19 日 上午 8:22
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