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报告翻译问题








First recommendation is if you can make army replenish even when the population is zero?
I have checked and found that when you don't build anything on the province so army can make replenishment
I have a few new ideas about the recruitment building for sea people units.
- Any change we can reduce the diplomatic relation cost. I mean it's "-4 -6 -10 -16" instead of "-10 - 30 -50 -70" at each level as it is right now? Because I think it's unfair to have -70 diploma
- Remove population growth and bronze/food gain because recruitment means consuming and not gaining anything related growth and resource
- We can add recruitment cost +5 + 10 +15 +20 also?
With me, I think these number is fair
It is mainly to be used by the AI at a later stage of the game and will make them be hated by any non-Sea Peoples faction while getting bonuses for recruitment in order to lead a proper invasion force.
The Player can participate, but they will have to follow the same rules. Inviting sea people into your lands will have AI hate you.
(that feature is not yet fully implemented for the AI by the way)
I think down the line, things will be even more interconnected, as it was for Troy's Agony, since everything will be balanced around everything else.
Honestly after playing more I am keeping it installed, however I would like the option for my units to be more colorful.. also what happened to pillars of civilization? I would like an option for that as well? Did you remove the sea peoples invasions? If so, maybe make that an option?
Sea people invasions I wanted to turn of too by default but it didn't work so far.
Unit colors, it is just one table, so either there is another faction recolor mod that you can use (if you like their color palett) or someone will make it in the future or I let you know which table it is.
Sea Peoples will come back later in the mod actually. I saw even now some factions already dipping into the sea people building chain, which would sooner or later make them a Sea People faction/threat.
Suggestion: increase their number value depending on the tier of the city.
That would also make sense as the city gets more development slots, thus making it have more room for population to be enlisted.