Total War: PHARAOH

Total War: PHARAOH

Agony - overhaul
Ganossa  [开发者] 2023 年 10 月 20 日 下午 10:08
Feedback and Ideas
Feel free to discuss and share ideas here that you have for Agony or start you own discussion for any larger topics.
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正在显示第 1 - 15 条,共 73 条留言
Thangbom 2023 年 10 月 20 日 下午 10:37 
Thanks man for making this discussion.
First recommendation is if you can make army replenish even when the population is zero?
I have checked and found that when you don't build anything on the province so army can make replenishment
Ganossa  [开发者] 2023 年 10 月 21 日 上午 6:12 
With the latest changes to the population system, you can enlist population for later recruitment and replenishment, so you can prepare for those situations without relying on local provincal population.
Thangbom 2023 年 10 月 22 日 上午 2:49 
Thanks man, it work very well right now.
I have a few new ideas about the recruitment building for sea people units.

- Any change we can reduce the diplomatic relation cost. I mean it's "-4 -6 -10 -16" instead of "-10 - 30 -50 -70" at each level as it is right now? Because I think it's unfair to have -70 diploma
- Remove population growth and bronze/food gain because recruitment means consuming and not gaining anything related growth and resource
- We can add recruitment cost +5 + 10 +15 +20 also?
Thangbom 2023 年 10 月 22 日 上午 2:55 
I also, I suggest the new unit unkeep is just 50% off from the original unkeep. and the recruitment cost (for resources like food, bronze, stone and gold) 100% from original.
With me, I think these number is fair
最后由 Thangbom 编辑于; 2023 年 10 月 22 日 上午 2:57
Ganossa  [开发者] 2023 年 10 月 22 日 上午 5:14 
The Sea Peoples building chain is for endgame content and to replace the Sea People invasion.
It is mainly to be used by the AI at a later stage of the game and will make them be hated by any non-Sea Peoples faction while getting bonuses for recruitment in order to lead a proper invasion force.
The Player can participate, but they will have to follow the same rules. Inviting sea people into your lands will have AI hate you.

(that feature is not yet fully implemented for the AI by the way)
最后由 Ganossa 编辑于; 2023 年 10 月 22 日 上午 5:14
Thangbom 2023 年 10 月 22 日 下午 5:58 
引用自 Ganossa
The Sea Peoples building chain is for endgame content and to replace the Sea People invasion.
It is mainly to be used by the AI at a later stage of the game and will make them be hated by any non-Sea Peoples faction while getting bonuses for recruitment in order to lead a proper invasion force.
The Player can participate, but they will have to follow the same rules. Inviting sea people into your lands will have AI hate you.

(that feature is not yet fully implemented for the AI by the way)
Ah I see where it comes from lol. I thought we can make it balance for recruitment lol
Imperium 2023 年 10 月 22 日 下午 9:26 
I hope you are able to break this up into different parts.. some things I want others I don't want at all. Going to have to uninstall for that reason. I hope later down the road you are able to segment out this mod.
Ganossa  [开发者] 2023 年 10 月 22 日 下午 9:46 
Which parts do you want and which parts do you not want?
I think down the line, things will be even more interconnected, as it was for Troy's Agony, since everything will be balanced around everything else.
Imperium 2023 年 10 月 22 日 下午 10:42 
引用自 Ganossa
Which parts do you want and which parts do you not want?
I think down the line, things will be even more interconnected, as it was for Troy's Agony, since everything will be balanced around everything else.

Honestly after playing more I am keeping it installed, however I would like the option for my units to be more colorful.. also what happened to pillars of civilization? I would like an option for that as well? Did you remove the sea peoples invasions? If so, maybe make that an option?
Ganossa  [开发者] 2023 年 10 月 22 日 下午 10:47 
All the customization options in the faction select screen are still there, I just defaulted pillars to be off until player turns it on.
Sea people invasions I wanted to turn of too by default but it didn't work so far.

Unit colors, it is just one table, so either there is another faction recolor mod that you can use (if you like their color palett) or someone will make it in the future or I let you know which table it is.
Imperium 2023 年 10 月 22 日 下午 10:50 
What table to change the unit color? What was the vanilla setting? Also I think I prefer to keep sea peoples off as your mod has made it difficult enough, a lot more fun I will say.. it reminds me of Para Bellum mod for Rome II
Ganossa  [开发者] 2023 年 10 月 22 日 下午 11:52 
The table is called "faction_uniform_colours". You can find the default values in the data.pack.

Sea Peoples will come back later in the mod actually. I saw even now some factions already dipping into the sea people building chain, which would sooner or later make them a Sea People faction/threat.
Imperium 2023 年 10 月 24 日 下午 9:00 
Have you touched any of the music, I was hoping we could add some music from The Mummy movies?
Freedom/Freiheit 2023 年 10 月 26 日 下午 2:57 
we need longer battles. troops colapsing in moral to fast.
sny 2023 年 10 月 27 日 上午 9:45 
I feel like commoners and peasants income is too low.
Suggestion: increase their number value depending on the tier of the city.
That would also make sense as the city gets more development slots, thus making it have more room for population to be enlisted.
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