Crusader Kings III

Crusader Kings III

Quality of Life Game Rules
/\ltanic  [开发者] 2023 年 10 月 8 日 上午 11:24
Rule Suggestions
You can post suggestions of new game rules here.
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正在显示第 1 - 11 条,共 11 条留言
Felien 2023 年 10 月 8 日 下午 12:35 
I would like some levy size rules to reduce the number of troops both player and AI has. It gets really choppy in the endgame so i wondered if reducing the number by like 25,50 or 75% is easy to implement. Some mods had this but they usually also changed something else or removed levies completely, which doesnt seem that viable for AI.
IronWolfGaming101 2023 年 10 月 19 日 上午 12:25 
Game rules affecting types of factions like more peasant revolts or dissolution factions. Might be best done with separate rules
ChaKal~ 2023 年 11 月 13 日 上午 8:20 
I would like to see some Rules envolving Health stats and Death rate
ChaKal~ 2023 年 11 月 13 日 上午 8:26 
Maybe Fertility rates too
/\ltanic  [开发者] 2023 年 11 月 13 日 上午 11:12 
引用自 IronWolfGaming101
Game rules affecting types of factions like more peasant revolts or dissolution factions. Might be best done with separate rules
I believe there's already a game rule that helps with this in base game.
/\ltanic  [开发者] 2023 年 11 月 13 日 上午 11:14 
引用自 Felien
I would like some levy size rules to reduce the number of troops both player and AI has. It gets really choppy in the endgame so i wondered if reducing the number by like 25,50 or 75% is easy to implement. Some mods had this but they usually also changed something else or removed levies completely, which doesnt seem that viable for AI.
Do you mean, reduce levy size only towards the end game? As in 1300s and onward?
/\ltanic  [开发者] 2023 年 11 月 13 日 上午 11:20 
引用自 ChaKal~
I would like to see some Rules envolving Health stats and Death rate
引用自 ChaKal~
Maybe Fertility rates too

These should be easily doable, but the game already has fairly good dynamic on this, like how depression increase likelihood of dying earlier(it decreases health). You might want to elaborate further on what you like to see affecting health or fertility.
ChaKal~ 2023 年 11 月 13 日 下午 12:39 
引用自 /\ltanic
引用自 ChaKal~
I would like to see some Rules envolving Health stats and Death rate
引用自 ChaKal~
Maybe Fertility rates too

These should be easily doable, but the game already has fairly good dynamic on this, like how depression increase likelihood of dying earlier(it decreases health). You might want to elaborate further on what you like to see affecting health or fertility.

I believe that characters in general live too long in CK3, there are few unexpected deaths (the Harm Events mechanic was nerfed in the game's last update), diseases are not as deadly as (I think) they should be, perhaps the court physicians also be very OP when treating the characters...
I think it is very easy to accumulate fertility and health bonuses through artifacts and events, which results in couples always having 4 or 5 children who always reach adulthood, with the majority reaching 50/60+ years old.
These are my main considerations.
/\ltanic  [开发者] 2023 年 11 月 15 日 下午 7:01 
引用自 ChaKal~
I believe that characters in general live too long in CK3, there are few unexpected deaths (the Harm Events mechanic was nerfed in the game's last update), diseases are not as deadly as (I think) they should be, perhaps the court physicians also be very OP when treating the characters...
I think it is very easy to accumulate fertility and health bonuses through artifacts and events, which results in couples always having 4 or 5 children who always reach adulthood, with the majority reaching 50/60+ years old.
These are my main considerations.

Okay umm, I have something in mind; what do you think of some random decline of health? It'll probably be something that can happen to anybody much like how the sickly child trait. So, in principle, the game rule will not have events to straight out kill you(harm events do that), but will make you feeble enough that things like disease can kill you(which I believe is weird that it doesn't). Then, we have the game rule to adjust the severity and frequency of these things happening.

Potential name for this game rule: Decline of Health, Health and Diseases

I have quite some ideas about how this work, such as making diseases increasingly more deadly as it persists; surely cancer don't stay the same over 30 years... that had always erred me, so I'll probably add stages to that. Let me know if you have any other ideas, this is beginning to sound like a great addition to this mod.
TheLoneWanderer 2024 年 4 月 5 日 下午 1:52 
Would you consider changing the name of your difficulty rule to something different so that it does not conflict with other mods? and perhaps breaking out the changes in it?

A helpful benefit of this, would be that choosing which options to turn on. I really like your succession and marriage changes, however I would rather buff the AI differently. I use the mod "Rebalance+" and also use the mod "More Game Rules - Core" to buff the AI on a very granular level (it has a ton of options).

If succession and marriage were game rules that were their own rules that would be great. I don't see those as difficulty really, you found a great way to code the AI to improve two core mechanics of the game. It's similar to someone improving the AI on what buildings or MAA to buy, and where to best garrison the MAA for benefits derived from those buildings. And not simply giving the AI more gold, prestige, control or lowering MAA cost, army and MAA maintenance, etc.

Thank you for all of your efforts!
Sieradzki 9 月 6 日 上午 9:32 
If its not already there turning off nomadic governments
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