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What this transpiler does is disable a feature in vanilla Rimworld where the bodies of babies/children are hardcoded to reset to the standard bodies every time you load a save.
So, the only way this can happen is if another transpiler hits the same code. TBH, 99.99% chance said other transpiler is doing exactly the same thing as this one, which means you can probably ignore it.
There is a config option 'disableTranspile' that disables this transpiler in favour of a worse solution (child bodies will be re-randomized on load). But assuming another mod is doing the same thing it's preferable to keep it as is.
Arguably I could remove the error, but in the very small chance something actually breaks it having the error is better - maybe I should swap it for a warning