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From what I've tested so far, it seems to be a lighting issue. The face looks more or less normal if a direct lgiht is added, and seems to work correctly when lighting is disabled completely.
As for what I've tested: I've Uninstalled and Reinstalled the model multiple times. And loaded it on a handfull of maps. none of which changed the effect.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3045946674
https://www.youtube.com/watch?v=pWmdn3seYII
Let me know if you want anything else cheeked out. Sorry for my previous BS.
Server cvar 'mp_teams_unbalance_limit' changed to 30
Server cvar 'mp_teams_unbalance_limit' changed to 30
Server cvar 'sv_tags' changed to norespawntime,r
Server cvar 'sv_tags' changed to norespawntime,r
Unknown command: heartbeat
Binding uncached material "potterywheelpanelwireframe", artificially incrementing refcount
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/head"!
"materials/models/lightwarps/softened_weapon_lightwarp.vtf": can't be found on disk
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/eyelashes"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel_dark"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/light_red"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/eyes"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/mouth1"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/mouth2"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/mouth3"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/cheeks"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/torso_red2"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/torso_red1"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel_red"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel_red_exit"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/skirt_red"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/glasses"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/legs_red"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/torso_blu1"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/torso_blu2"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel_blu"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/skirt_blu"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel_blu_exit"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/light_blu"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/legs_blu"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/glasses_blu"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/skirt_red_exit"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/skirt_blu_exit"!
Material materials\models\emperorfaiz\teleporter_twins\eyes.vmt has var referencing non-existent shader param $bumpmap!
Material materials\models\emperorfaiz\teleporter_twins\cheeks.vmt has var referencing non-existent shader param $bumpmap!
KeyValues Error: LoadFromBuffer: missing { in file cfg/SFM_DefaultAnimationGroups.txt
(*Other_scale*), (*control*), (*RightFingers*), (*control*), (*Left Wing*),
Unable to remove c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\.sfm_autosave.loc!"
Found it! I already updated the mod with that missing file included in the proper location.
Edit: HUZZAH!
Seems like a bug.
https://www.flickr.com/photos/199296416@N04/53239685394/in/dateposted-public/
https://www.flickr.com/photos/199296416@N04/53239802560/in/dateposted-public/
https://www.flickr.com/photos/199296416@N04/53238448537/in/dateposted-public/
Yeah, it's a completely normal thing you can do with models that share the same skeleton/rig. Would you suggest I use the puppet script for your model?
After doing some digging, I think it has to do with the bot's default position having the joints rotated, instead of being at [0, 0, 0], but that's just a guess. But if you can't fix it, then it is what it is.