安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








The magnum has 8 bullets, it should have 6
The shotgun has 6 shells, it should have 8 (Did you get the shotgun and the magnum mixed up?)
The pistol has 30 bullets, it should have 17
Also the models appear to conflict with the Half-Life Renaissance addon giving a mix of HD and original models. I guess you could fix this by somehow overwriting the models and putting these as top priority?
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "shotguns" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "gauss" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "magnum" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "shotguns" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "gauss" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "magnum" ] isn't set! (defaulting to normal)