缺氧
Darkness Not Excluded (fixed)
scitor  [开发者] 2024 年 2 月 16 日 上午 2:28
Feature Requests (don't use comments)
If you have new ideas for the mod, post them here so they don't get lost in the comment history
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scitor  [开发者] 2024 年 2 月 16 日 上午 2:31 
- add localization support (looking into it)
example mods DSS and Buildable AETN (Unholyrage)
最后由 scitor 编辑于; 2024 年 2 月 16 日 上午 2:33
IDM|GimmiLFactorY 2024 年 2 月 18 日 上午 5:57 
Can we get little hat-lights for the the dupes? That they have to recharge or something - Gotta craft new ones every so often or somethin somethin? A pedestal-dock for it to recharge?

Something so that at least when a dupe is issued a "move here" command and once they get to that location, you can actually see what's poppin'.
scitor  [开发者] 2024 年 2 月 19 日 上午 1:29 
引用自 GimmiLFactorY
Can we get little hat-lights for the the dupes? [...]

Afaik this mod contains "Shiny Hats" already, just use Miners or Science hats and they should shine. No battery power is planned at this point
最后由 scitor 编辑于; 2024 年 2 月 19 日 上午 1:29
Cereal Killer 2024 年 7 月 22 日 下午 10:11 
引用自 scitor
If you have new ideas for the mod, post them here so they don't get lost in the comment history

Hi can we get an update? The latest patch broke your wonderful mod :(
해밀 2024 年 8 月 6 日 上午 5:00 
please fix this mod DLC broke I love this mod ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ
sqrvrt 3 月 15 日 下午 12:54 
Making the light range configurable would be nice. I'm talking about the grace region which makes the tiles lit on-screen if they're close enough (currently 2 tiles) to a lit tile.

My main reason to want this change is that currently, lights "leak" through 1-tile floors.
sqrvrt 3 月 15 日 下午 1:09 
Also not really a feature, but maximum brightness (the value which decides at which lux tiles are fully bright) should have a stupidity check.

Currently setting the value to 0 insta-crashes the game if a world is loaded.
引用自 해밀
please fix this mod DLC broke I love this mod ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ
I guess it happened again
Tika-96 5 月 26 日 下午 10:57 
Although I love this mod, I am really missing one feature.

If I am planning a bigger structure several tiles high and wide within an already discovered region, I still need a dupe next to the ghost images of the planned structures to see them clearly ( and to find possible mistakes in my planning ). Without a dupe around, the ghosts are too dim to see them ( without headaches ).

Therefore I can't plan a structure during dupes' bedtime. And I have to turn the lights globally on ... allowing me a unwanted glimpse on the surroundings. This ruins the fun and the purpose of this great mod.

-

Btw: Bionics are completely ignoring the mod. Their mining hats are not equipped with lights. They don't get a debuf in darkness. And they reveal the regular radius of tiles around them. Only the visuals for the overseer ( *me* ) are effected: The same effect could be achieved by fiddling with the monitor's brightness 🤪
norph 8 月 7 日 下午 2:12 
I also vote for bionic dupes update for this mod. As were said before, their spec hats are not emitting lights, and would be awesome if they would.
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