Slay the Spire

Slay the Spire

HugYouRelics
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HugYouTwenty  [开发者] 2023 年 9 月 27 日 下午 1:41
Report bugs or incompatibility with other mods HERE
Any information you have is helpful, such as all the mods you used, any crash logs, what you were doing when it crashed, etc.
最后由 HugYouTwenty 编辑于; 2023 年 9 月 27 日 下午 1:42
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正在显示第 1 - 15 条,共 167 条留言
AvangionQ 2023 年 9 月 25 日 下午 2:36 
Bugs
Please make sure Lucky Clover actually works 🍀
HugYouTwenty  [开发者] 2023 年 9 月 25 日 下午 2:51 
did you find it not working in your own playthrough? When I tried it, it seemed to work. Trying to see if its non-compatibility with another mod
Osprey 2023 年 9 月 27 日 上午 6:48 
13:47:37.232 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at hugyourelics.actions.PlayCopyAction.update(PlayCopyAction.java:37) ~[HugYouRelics.jar:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]

Game crashed.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.52.3)
- ojb_infomod2 (0.0.7)
- Better_Animation (0.2.0)
- bossedrelics (2.6.0)
- coloredpowertips (2.3.0)
- HighlightPath (0.0.3)
- stslib (2.10.1)
- KobeRed (1.3.1)
- LimbusCompany (1.0.1)
- ojb_easel (0.0.3)
- ojb_mapmarks (0.0.1)
- OptimizeTheSpire (1.1.0)
- ramsaver (0.2.1)
- HugYouRelics (1.1.4)

Mods in stacktrace:
- HugYouRelics (1.1.4)
Cause:
java.lang.NullPointerException
at hugyourelics.actions.PlayCopyAction.update(PlayCopyAction.java:37)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
HugYouTwenty  [开发者] 2023 年 9 月 27 日 上午 9:23 
@Osprey

引用自 Osprey
...
Thanks, I think the crash should be fixed now
Osprey 2023 年 9 月 27 日 上午 10:17 
Awesome thank you!
Osprey 2023 年 9 月 27 日 下午 3:18 
Bit of a weird one that doesn't throw any errors:

I took green pack (got acro, blade dance, and cdag on ironclad) and upon fighting collector and reaching the end of my first shuffle of the fight, the game freezes and refuses to advance any further. Animations still play, I can interact with the UI but after ending my turn collector doesn't perform his intent and I don't draw any cards my next turn.

This is speculative, but I think it happens when all 3 green cards are in my discard pile and the game shuffles the deck into the draw pile again. I think maybe the game doesn't realize that I have silent cards? but prismatic shard works as expected etc. so I'm not sure.
AgentPhil 2023 年 9 月 27 日 下午 3:36 
Tried running this mod in my mod soup, got this after monster b gone was finished loading:

WPEncounterAvailable:wanderingMiniBosses:BanditKingException in thread "LWJGL Application" java.lang.NullPointerException
at VUPShionMod.ui.KuroisuPanel.KuroisuPanel$DamagePatch.Insert(KuroisuPanel.java:199)
at com.megacrit.cardcrawl.cards.AbstractCard.applyPowers(AbstractCard.java:3120)
at hugyourelics.cards.BaseCard.applyPowers(BaseCard.java:391)
at hugyourelics.cards.MidasCards.AbstractMidasCard.applyPowers(AbstractMidasCard.java:99)
at hugyourelics.cards.MidasCards.AbstractMidasCard.<init>(AbstractMidasCard.java:39)
at hugyourelics.cards.MidasCards.MidasStrike.<init>(MidasStrike.java:32)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at java.lang.Class.newInstance(Class.java:442)
at basemod.abstracts.CustomCard.makeCopy(CustomCard.java:56)
at jedi.jedi.receivePostInitialize(jedi.java:184)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2300)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:307)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
HugYouTwenty  [开发者] 2023 年 9 月 27 日 下午 3:41 
引用自 Osprey
Bit of a weird one that doesn't throw any errors:

I took green pack (got acro, blade dance, and cdag on ironclad) and upon fighting collector and reaching the end of my first shuffle of the fight, the game freezes and refuses to advance any further. Animations still play, I can interact with the UI but after ending my turn collector doesn't perform his intent and I don't draw any cards my next turn.

This is speculative, but I think it happens when all 3 green cards are in my discard pile and the game shuffles the deck into the draw pile again. I think maybe the game doesn't realize that I have silent cards? but prismatic shard works as expected etc. so I'm not sure.

Did you have any other relics? Or other mods?
HugYouTwenty  [开发者] 2023 年 9 月 27 日 下午 4:04 
引用自 AgentPhil
Tried running this mod in my mod soup, got this after monster b gone was finished loading:

WPEncounterAvailable:wanderingMiniBosses:BanditKingException in thread "LWJGL Application" java.lang.NullPointerException
at VUPShionMod.ui.KuroisuPanel.KuroisuPanel$DamagePatch.Insert(KuroisuPanel.java:199)
at com.megacrit.cardcrawl.cards.AbstractCard.applyPowers(AbstractCard.java:3120)
at hugyourelics.cards.BaseCard.applyPowers(BaseCard.java:391)
at hugyourelics.cards.MidasCards.AbstractMidasCard.applyPowers(AbstractMidasCard.java:99)
at hugyourelics.cards.MidasCards.AbstractMidasCard.<init>(AbstractMidasCard.java:39)
at hugyourelics.cards.MidasCards.MidasStrike.<init>(MidasStrike.java:32)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at java.lang.Class.newInstance(Class.java:442)
at basemod.abstracts.CustomCard.makeCopy(CustomCard.java:56)
at jedi.jedi.receivePostInitialize(jedi.java:184)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2300)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:307)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Thanks!
I don't get this crash when i run the game with HugYouRelics, VUPShion, and Monster b Gone. What other mods are you using?
AgentPhil 2023 年 9 月 27 日 下午 4:10 
I have 100+ mods, so that probably has something to do with it.
That being said, I took out vupshion on the next startup and it actually got to the start screen. Here's the mod list right now:

basemod (5.52.3)
- versiontwocompatible (2.2.6)
- stslib (2.10.1)
- TheJungle (1.5.2)
- actlikeit (1.2.7)
- JungleCompatibility (0.0.1)
- RelicFilter (1.01)
- Moonworks (0.9.8)
- BlueArchive_Hifumi (1.0.11)
- Abyss (1.3.0)
- AchievementEnabler (1.0.0)
- aigisMod (4.0.0)
- ArknightsTheSpire (1.0.13)
- aspiration (1.9.5)
- Astrologer (1.4.5)
- paparatto (0.1.2)
- bard (1.11.0)
- BattleTowers (1.0.12)
- beakedthecultist-sts (0.7.3)
- betterAltar (1.4)
- betterLab (1.0)
- betterNote (1.3)
- betterStone (1.1)
- betterSkull (1.2)
- betterThird (1.5)
- Blade4All (0.2)
- BlueArchive_Aris (1.0.9)
- BlueArchive_Hoshino (1.0.2)
- bundlecore (4.1.6)
- bundle_of_content (1.5.8)
- bundle_of_food (2.1.6)
- Bundle_Of_Peglin (2.7.3)
- bundle_of_potions (2.3.5)
- coloredmap (2.4.1)
- coloredpowertips (2.3.0)
- conspire (1.7.0)
- CorruptTheSpire (1.4.1)
- ojb_DarkMap (0.1.1)
- downfall (5.0.7)
- Elementarium (1.10.0)
- Elena (1.0.5)
- eventfilter (1.1.112)
- ferrothorn (1.0)
- Friendly_Minions_0987678 (0.1.2)
- Gensokyo (4.0.0)
- GifTheSpireLib (2.0.1)
- GriftTheSpire (4.3.0)
- Hallownest (1.0.2)
- hubris (0.25.1)
- infinitespire (0.23.0)
- InvincibleNerf (0.0.3)
- Koishi (2.1.0)
- LazyManKits (1.4.10)
- Library of Ruina (1.1.6)
- Menagerie (1.6.1)
- mintyspire (2.5.5)
- monsterbgone (1.0.1)
- MoreNeow (1.0.1)
- DerFreischutz (1.2.1)
- oceanmod (1.0.18)
- paleoftheancients (1.3.3)
- permNeow (1)
- QueenMod (3.0)
- quickrestart (2.0.5)
- ReimuMod (1.1)
- relictweaks (1.0.0)
- ReplayTheSpireMod (1.6.7)
- rerolltherelics (0.9.1)
- Scapegoat (1.5.0)
- Shade (1.3)
- spicyShops (1.2.4)
- PirateMod (1.13.2)
- Sts-AdministrixMod (0.9.3.2)
- aquaticmod (3.0.0)
- sts-mod-the-blackbeard (2.3.2)
- constructmod (1.1.0)
- thecursed (1.1.10)
- EphemeralMod (1.0.6.1)
- gatherermod (1.0.9)
- HierophantMod (2.0.3)
- thelost (1.0.7)
- M10Robot (1.1.4)
- TheMarked:TheMarked (1.2.10)
- TheNohDancer (1.0.4)
- RainbowMod (0.4.0)
- therunesmith (1.0.8)
- Shaman (1.1.3)
- TheShowman (0.2.7)
- TheUnchainedMod (2.0.3)
- theVacant (1.0.1)
- thevixen (1.2.7)
- TheFirefly (1.3.3)
- TrophyHunter (1.1.0)
- uncapped (1.1.1)
- wanderingMiniBosses (1.1.5)
- WatcherRebalance (1.0.1)
- Yorigami (1.1.1)
- IceBreaker (1.2.1)
- thorton (4756.7.5.9)
- Library of Ruina Extra (1.1.1)
- MarisaContinued (4.0.1)
- ASMod (0.0.1)
- theflagbearer (1.5.1)
- Undermine (1.0.3)
- EstablishmentRelicMod (0.1.1)
- keinemod (0.5.3)
- fourthKey (1.2.0)
- RandomCharacterButton (1.1.0)
- YukariMod (0.9.15)
- PatchouliMod (1.1.4)
- DevKill (0.0.1)
- ruina (3.7.0)
- Lobotomy (0.8.3)
- LobotomyExtend (0.2.1)
- anniv5 (2.1.3)
- hollowmod (1.8.3)
- LevelheadMod (0.8.3)
- TheConstrictor (0.1.0)
- LorekeeperMod (1.0.0)
- MGRMod (1.0.3)
- timemazedefuse (1.0)
- ramsaver (0.2.1)
- chronomuncher (2.0)
- AKDsMoreRelics (1.5.1)
- expansionPacks (1.0.3)
- RiskOfRelics (2.2.4)
- jedi (23.09.26)
- fishing (3.4.5)
- betterboot (1.0)
- CardAugments (1.0.2)
- oceanrodent (1.3.11)
- DeadCells (1.2.0)
- OptimizeTheSpire (1.1.0)
- DregsMod (0.0.2)
- skulmod (1.1.1)
- reliquary (0.5.3)
- Balls (1.0.0)
- MBGFix (0.0.1)
- ThisIsPowerMod (1.0.1)
- JorbsMod (1.9.2)
- GungeonMod (2.0.6)
- HugYouRelics (1.1.6)
Osprey 2023 年 9 月 27 日 下午 4:14 
引用自 CommieFlowers
引用自 Osprey
Bit of a weird one that doesn't throw any errors:

I took green pack (got acro, blade dance, and cdag on ironclad) and upon fighting collector and reaching the end of my first shuffle of the fight, the game freezes and refuses to advance any further. Animations still play, I can interact with the UI but after ending my turn collector doesn't perform his intent and I don't draw any cards my next turn.

This is speculative, but I think it happens when all 3 green cards are in my discard pile and the game shuffles the deck into the draw pile again. I think maybe the game doesn't realize that I have silent cards? but prismatic shard works as expected etc. so I'm not sure.

Did you have any other relics? Or other mods?

Yeah I had around 20 relics from a few different packs. I'll play around with just HugYouRelics and will make a more proper report if I encounter it again.
AgentPhil 2023 年 9 月 27 日 下午 6:29 
Still crashing at the same point. I should clarify that after monster b gone loads for me is usually right before the title starts initializing so it probably has little to do with it.

Exception in thread "LWJGL Application" java.lang.NullPointerException
at VUPShionMod.ui.SkillTree.SkillTreeOpenButton.atDamageGive(SkillTreeOpenButton.java:117)
at VUPShionMod.ui.SkillTree.SkillTreeOpenButton$DamagePatch.Insert(SkillTreeOpenButton.java:352)
at com.megacrit.cardcrawl.cards.AbstractCard.applyPowers(AbstractCard.java:3120)
at hugyourelics.cards.BaseCard.applyPowers(BaseCard.java:391)
at hugyourelics.cards.MidasCards.AbstractMidasCard.applyPowers(AbstractMidasCard.java:101)
at hugyourelics.cards.MidasCards.AbstractMidasCard.<init>(AbstractMidasCard.java:41)
at hugyourelics.cards.MidasCards.MidasStrike.<init>(MidasStrike.java:32)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at java.lang.Class.newInstance(Class.java:442)
at basemod.abstracts.CustomCard.makeCopy(CustomCard.java:56)
at jedi.jedi.receivePostInitialize(jedi.java:184)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2300)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:307)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
tetraminus 2023 年 9 月 27 日 下午 7:23 
Was testing for incompatability with Risk of relics, and picked up the PrimeFrost. I got a
java.util.ConcurrentModificationException. i'm searching for the culprit, but i thought i'd post here. usually this is fixed by storing relics to remove in a list, but you seem to have already done that, so the issue may be somewhere else.
最后由 tetraminus 编辑于; 2023 年 9 月 27 日 下午 7:27
Osprey 2023 年 9 月 27 日 下午 7:37 
02:36:40.255 ERROR core.CardCrawlGame> Exception caught
java.lang.ArrayIndexOutOfBoundsException: 1
at com.megacrit.cardcrawl.relics.Astrolabe.onEquip(Astrolabe.java:53) ~[?:?]
at com.megacrit.cardcrawl.relics.AbstractRelic.instantObtain(AbstractRelic.java:280) ~[?:?]
at hugyourelics.relics.boss.ThePrimefrost.onEquip(ThePrimefrost.java:73) ~[HugYouRelics.jar:?]
at com.megacrit.cardcrawl.relics.AbstractRelic.update(AbstractRelic.java:388) ~[?:?]
at com.megacrit.cardcrawl.core.OverlayMenu.update(OverlayMenu.java:71) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2649) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]

Game crashed.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.52.3)
- ojb_infomod2 (0.0.7)
- Better_Animation (0.2.0)
- bossedrelics (2.6.0)
- coloredpowertips (2.3.0)
- stslib (2.10.1)
- KobeRed (1.3.1)
- ojb_easel (0.0.3)
- ojb_mapmarks (0.0.1)
- OptimizeTheSpire (1.1.0)
- ramsaver (0.2.1)
- HugYouRelics (1.1.6)

Mods in stacktrace:
- HugYouRelics (1.1.6)
Cause:
java.lang.ArrayIndexOutOfBoundsException: 1
at com.megacrit.cardcrawl.relics.Astrolabe.onEquip(Astrolabe.java:53)
at com.megacrit.cardcrawl.relics.AbstractRelic.instantObtain(AbstractRelic.java:280)
at hugyourelics.relics.boss.ThePrimefrost.onEquip(ThePrimefrost.java:73)
at com.megacrit.cardcrawl.relics.AbstractRelic.update(AbstractRelic.java:388)
at com.megacrit.cardcrawl.core.OverlayMenu.update(OverlayMenu.java:71)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2649)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
tetraminus 2023 年 9 月 27 日 下午 7:44 
Got it again the next run and it didnt crash. issue may be specific to some relics.
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