武装突袭3

武装突袭3

HBQ_SpawnSystem
SahaPuhicka2006 2023 年 11 月 10 日 下午 12:01
Removing units
i guys, I need help with this mod. How can I make it so that units approaching their MovePosition are removed? (I just use the mod as ambient in the background of my mission). Thanks in advance to those who will help!
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Skull 2023 年 11 月 10 日 下午 5:43 
There's actually a specific attribute called "Delete on Target Destination" under the "Performance Settings / misc" tab of the HBQ Spawner Module.
SahaPuhicka2006 2023 年 11 月 10 日 下午 11:59 
引用自 Skull
There's actually a specific attribute called "Delete on Target Destination" under the "Performance Settings / misc" tab of the HBQ Spawner Module.
Thanks for helping). I also wanted to ask, do you know how to make a trigger so that units stop spawning?
Q  [开发者] 2023 年 11 月 12 日 下午 11:20 
If you have Waves enabled there is a option "Stop Trigger". You just need to make a trigger and give it a name. Than enter the Name in the Stop Trigger field.
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