Project Zomboid

Project Zomboid

Advanced Trajectory's Realistic Overhaul
42.13 stack trace
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STACK TRACE
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Callframe at: hasTag
function: OnPlayerUpdate -- file: Advanced_trajectory_core.lua line # 1143 | MOD: Advanced Trajectory's Realistic Overhaul
function: checkontick -- file: Advanced_trajectory_core.lua line # 3367 | MOD: Advanced Trajectory's Realistic Overhaul
ERROR: General f:12996, t:1765643754864> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: No implementation found for function: hasTag(class zombie.inventory.types.HandWeapon Base.Crowbar:zombie.inventory.types.HandWeapon@5e8b9165, class java.lang.String Thrown)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
Stack trace:
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:183)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:793)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1756)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1588)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
zombie.Lua.Event.trigger(Event.java:55)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:273)
zombie.gameStates.IngameState.onTick(IngameState.java:1584)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1498)
zombie.gameStates.IngameState.update(IngameState.java:1296)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
zombie.GameWindow.logic(GameWindow.java:392)
zombie.GameWindow.frameStep(GameWindow.java:825)
zombie.GameWindow.mainThreadStep(GameWindow.java:597)
zombie.MainThread.mainLoop(MainThread.java:68)
java.base/java.lang.Thread.run(Unknown Source)
ERROR: General f:12996, t:1765643754864> KahluaThread.flushErrorMessage > dumping Lua stack trace