Stellaris

Stellaris

Star Wars Weapons - Funnel's Additions
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FunnelVortex  [开发者] 2023 年 9 月 15 日 下午 11:36
Planned features and suggestions
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Currently planned features
Features planned for future versions
-Eclipse superlaser being able to inflict damage upon planets
-World devastators
-Seismic mines (maybe)
-Star Forge (maybe)
-Battle Droid Armies (clone army equivalent but for robotic troops, Roger Roger!)

Currently planned tweaks
Tweaks planned for current components
-Superlasers will cost crystals to build
-Make it so hypermatter reactors are not defaulted to when creating a new ship design


Do not ask for
Features that will never be implemented
-Starkiller base (overpowered)
-Death Star (better mods exist for it)
-Xyston planet killer beam (one of the worst things from Canon so no, just... no)
最后由 FunnelVortex 编辑于; 2023 年 9 月 27 日 上午 4:58
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FunnelVortex  [开发者] 2023 年 9 月 26 日 下午 7:15 
最后由 FunnelVortex 编辑于; 2023 年 9 月 26 日 下午 7:16
Herlock Sholmes 2023 年 10 月 3 日 上午 8:28 
Suggestion: The Eternal Empire Ship model from Star Wars: The Old Republic, I love the eternal empire designs
最后由 Herlock Sholmes 编辑于; 2023 年 10 月 3 日 上午 8:30
How about turrets from Venator? As I remember, they was unique, powerfull and long ranged. And something about massdrivers (not kinetic vanilla weapons, no)
Also ability to block vanilla weapons (except torpedos for ship type unlocking) would be usefull.
FunnelVortex  [开发者] 2024 年 2 月 6 日 下午 6:18 
How about turrets from Venator?

That would just be the SPHAT cannon so it's already in the mod.


Also ability to block vanilla weapons (except torpedos for ship type unlocking) would be usefull.

Probably should ask the dev of the base mod about that, but I'm sure there are mods out there that block vanilla weapons that are standalone.
Zombie 2024 年 10 月 1 日 下午 2:51 
i have a few ideas.the proton beam,ion blast, plasma blast,shield leech
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