安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I created issue in the github
https://github.com/FakeFishGames/Barotrauma/discussions/14835
p.s.
I am enjoying the campaign with your mod.
I have 3 wishes:
1. Lets install an oxygen generator in every city.
2. Detonators are needed to improve the unsinkability of the boat using foam grenades. The detonator is rarely found in wrecks. Can you add a detonator recipe in fabricator?
3. It is currently impossible to craft any waterproof container to put it in the deconstructor receiver. Can you add a recipe for some kind of waterproof container?
Whoops, looks like I must of put a not released tag into the mod.
That's meant to be for the wip hard mode lol. Must of accidentally put it in when I patched the most recent update. Uh spoilers I guess for what hard mode will have
Will fix that shortly.
As for the wishes:
1. Don't cities already have oxygen generators? Near where the fabricators are (The most common one being in a room below a hatch to the left of the fabricators)
2. That is a fair thing, not sure about craftable but I could make them more common drops in wreck containers, as right now it's only really from the clown corpse and a 5% chance in wreckarmcab,abandonedarmcab,piratearmcab tagged containers.
3. I could add that as a item purchasable from vending machines in the easy mode addon I suppose.
maybe I don't understand something or I'm doing something wrong, but here's a screenshot of the city between Europan Ridge and Cold Caverns.
There's no reactor, no fabricator, no deconstructor, no oxygen generator.
When the locals run out of oxygen, they wear masks until all the tanks run out. Then they die.
What went wrong?
You can check it yourself by loading the save, the link to which I left on the github, and going to this city. There are 2 stages to it.
The lights there are powered by my submarine's reactor. If you remove the wire from the cable box leading to the docking port, the city is plunged into the darkness.
Thats just the colony docking module, there is meant to be engineering connected to the left. Not sure why I changed it to just be docking