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I've noted everything and will pass it along to Taran/Arquebus (again I’m coding inept myself 😅).
Simple stuff like the title/thumbnail I could fix myself, but I’ve been sidetracked by other mods lately. (fixing the trait mod and I have the mushroom&snail race coming up)
A couple things might be intentional (if my memory serves): the lantern was designed to be placeable on mud/marsh -- when Arquebus dug into the code, those were considered “wet terrain.” The Inkshooter doesn’t have custom sounds because I didn’t want to pay for commissions, xD. The Fireform is meant to represent seaform. Though it does feel like an odd design choice, I might remove it.
The more technical questions will need the coder’s attention (Taran’s schedule is so packed!!). I don’t understand half of it myself, but I trust your words. Thanks again for helping polish this mod with me!
I knew that I'd have to settle for a long wait if I made it a discussion, so it's no big deal. But yeah I find you in Discord once I make this reply.
> again I’m coding inept myself
I'm hardly coding adept myself. I'm just a pedantic rookie with a fair bit of free time on my hands. With half of my suggestions I am not sure if it's the best way to go about them, so I'm glad you have a pro who can double-check it all.
> snail race
That vividly reminded me of Mollopods from Starbound, they were so cute and colorful. If this is anything similar I'd be hyped.
> lantern
After a bit more testing, I find out that ShallowWater does not include chest-deep water. So yeah leaving it at Bridgeable may be best after all. What did I say about not being coding adept?
> rest of it
...should probably go into Discord, yeah.