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报告翻译问题








Do you know what could be the cause of such behaviour? I can send you screen captured video recording and/or the world save if needed.
In the footage, one can observe the behaviour that I described before: the plane has negative vertical speed, but it keeps thruster force below 30%. There is a chance that I have set up something incorrectly, but I did everything strictly according to the manual. Let me know if you need more footage or a save of that world. Take as much time as needed and troubleshoot whenever convenient for you. I will be keeping an eye on the development of this script.
For generating a lift I am using 8 Small Grid Large Atmospheric Thrusters that point forward. Those Thrusters, along with 2 other Large Atmospheric Thrusters that point backward, are the only thrusters that are installed on that plane from the footage. So the plane only uses forward thrusters for the lift.
But I see what you are getting at. Yes, you are right, the plane reaches the horizontal speed that it was tasked to maintain, and perhaps for that reason, it does not increase thruster force further, because then horizontal speed will increase beyond the tasked value. Increasing the target speed may indeed solve the problem, but the game speed limit is 100 m/s, which was the horizontal speed in the footage. I will try to increase the speed limit with mods and then test the script with a higher speed.
No. The only mod that was used in the footage was your script. I thought that in the vanilla game lift would be achieved by flying aircraft at an angle so the vertical projection of the force vector would be sufficient to counter force of the gravity. If this is not the case then I will also test the script by installing the aerodynamics mod, because I only want the plane to utilize forward-direction thrusters.
I used Digi's Aerodynamic Wings mod for generating the lift and it worked like a charm. When the plane is equipped with wings from that mod it doesn't stall during the flight and maintains the tasked altitude. I apologize for my stupidity, I wasn't aware that the script relies on aerodynamic mods for generating the lift. It is stated in the Workshop page, but I guess I missed it.
Before trying that Digi's mod I also tested the script with some vertical-pointing thrusters attached to the plane as you suggested, but that didn't work. During the flight the scrip didn't use vertical thrusters and the plane ended up stalling and crashing just like in my footage.
P. S. If you want to try an airplane with downward thrusters, use the "dampeners always active" function in the script settings.
Got it. I should have enabled dampeners in the configs during that test. Thank you for your assistance.
•––( BuildInfo )–––
(Text from 37s ago)
Caught exception during execution of script:TimeSpan does not accept floating point Not-a-Number values.
at System.TimeSpan.Interval(Double value, Int32 scale)
at Program.AutoPilot.CalcTimeLeft()
at Program.AutoPilot.UpdateNavList()
at Program.AutoPilot.Update()
at Program.Main(String argument, UpdateType uType)
at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.<>cDisplayClass42_0.<ExecuteCode>b0(IMyGridProgram program)
at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.RunSandboxedProgramActionCore(Action`1 action, String& response)
•–––––
2. There is something special about your route.
Either way, I've already quit the game. I got burned out and don't see a future in scripting and decided to do other things, so I won't be able to help you, sorry.