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I always felt lifesteal was thematic for Raveshack, but ended up being weak since the ability didn't increase in power as he leveled (similar to Tumu the Assassin's poison ability). I don't know if their abilities could be adjusted to scale with level, or if the engine made that difficult.
It's not something easy to do with how the game is set up but it also leads to some out of balance issues quickly if not careful. Tumu again poison is very weak so I changed it up for the new hero ability. Ravashack is much better now as ALL his damage is the create undead type which means he makes undead 100% of the time.