Stellaris

Stellaris

[3.14.x] Ancient Cache of Technologies Modpack Collection
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Cosmoros  [开发者] 2024 年 6 月 8 日 上午 5:10
Dev Noted Suggestions.
Ngl, I don't remember how second suggestion list came to be. I will keep this as some list of mods that I might implement.
最后由 Cosmoros 编辑于; 1 月 10 日 上午 2:15
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Cosmoros  [开发者] 2024 年 6 月 8 日 上午 5:11 
Real System Scale: Automatic no. It breaks a lot of mods and requires patching ALL weapon modifiers and system initializers.

Anything that adds more common weapons or components: ACOT adds enough of its own with Stellaris. Imo you won't use 99% of those but it will take a dozen hours of sitting looking at the stats of those components.
最后由 Cosmoros 编辑于; 1 月 25 日 下午 3:59
Cosmoros  [开发者] 2024 年 6 月 8 日 上午 5:11 
More building slots: You are free to add more slots. It's a UIOD submod. Go for it. I like 20.
最后由 Cosmoros 编辑于; 1 月 25 日 下午 3:59
Cosmoros  [开发者] 2024 年 6 月 8 日 上午 5:11 
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Cosmoros  [开发者] 2024 年 6 月 8 日 上午 5:11 
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