安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








The collider (turnable property) of Pyramids on the sides of the house is deactivated unless you've completely finished the Sign of Four, which means you got that script.
The reason why I made this house an interactable object by defining it a drag target is that I wanted to relate it to the novel.
If these Pyramids couldn't be turned after getting the Sign of Four, I may consider to cancel the drag target property of the house.
(Edit: It's not actually relevant to what happened, but I'm also coming back to acknowledge that I can see very clearly that I was wrong about how many books I'd found, because there were at least two others missing.)
I'll try again, and see if I notice something that I didn't see last night. I'll also make sure to try and do the correct order, too, because I tend to go through puzzles in the order that I can complete them, and I believe I was able to complete Hound of the Baskervilles (I know for a fact that I'd assembled the hound picture) right after Sign of Four.
And I checked my logic connection of those puzzles again and found nothing mis-connective or cross-connective. So it might be an occasional error.
Edit: I have improved mechanism of puzzle order in recent update.
That's fantastic! Thank you so much!