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报告翻译问题
So...what if you add a new, fourth Underground Vault for Toxpacks specifically and forbid it in the normal one? Could even have something like slowly "dissolving" them savely, but the more you store the higher the chance of, say, an infestation per quadrum? It would feel less "cheaty" than storing them away without issues (effectively negating the drawbacks of creating wastepacks in most cases), but that's your call to make.
Also there could be something for Cementery connected to Morbid type meditation focus. I may be wrong, but I think there is nothing like this right now, and it makes Cementery least useable from all 3 vaults (Crematorium exists outside of this mod, and those Interested in Necropath Psycasting do not even need that). At least for anything else than burying all bodies and not bringing them up ever again (ressurection as one reason) and that at some point may bring performance down (maybe, I don't know).
By the way, great mod, thanks for making it.
About not being able to see Bio info of dead pawn, then it just how Rimworld info about dead pawn showed. That's actually quite that same method used in Cryptosleep pawn info and it shows way more info only cause pawn alive. Maybe I would be able to find a better way to show more info with different method.
About meditation, no worries, I planned on additng it right from the start, mod still WIP, so starting from implementing core features first for testing. So visiting grave and meditation will be eventually a thing.
It's unfortunate, but there is still no mod adressing it (that I know of). I wonder if it's a difficulty of making it, or if no one really bothered with burying the dead enough, so that it would really become a problem (wouldn't be surprised, with the amount of dead bodies especially later in game).
One way to deal with showing dead pawns Bio - in a Storage Vault at least - could be for them to be selectable from the item list in the same way as on the ground. But I guess it maybe difficult to achieve - if at all possible - and probably even harder to do with sarcophaguses/graves.
1: Increase the difficulty curve in digging out new levels, make them take significantly longer the deeper you go. Possibly make this customizeable in mod settings.
2: Increase the cost of the AI upgrade to include a biotech subcore (probably at least a standard one, if not a high subcore) and/or one of the boss mech drops such as a signal chip, with a vanilla alternative being a persona core—but don't require a persona core if Biotech is installed because IMO it makes more sense to use the subcore, the persona core is just for vanilla players. Also include a toggle in mod settings for those who prefer the current "easy mode" version of the mod.
3: Combine the listing of multiple items into one stack. i.e. instead of saying:
Uranium x75
Uranium x75
Uranium x75
Uranium x75
Consolidate the items into a single entry of:
Uranium x 300
Then simply make the "take item" button—the little red up arrow in the Contents tab—withdraw one stack of the item
4. If not #3, then please PLEASE implement sorting. I have stored several thousand uranium in my vault and scrolling carefully through all the "Uranium x75" items to find the one deathrest building serum or whatever is very tedious. If I could just quickly scroll past all the uranium knowing there's nothing else mixed in it would be much less annoying. I know there's a search but just scrolling would be easier sometimes.