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I understand. My logic was that when flanked, one would not be able to pay attention to the exact positioning of the enemy at all times, and as such the suppressor would help. Honestly tho, the whole flank bonus doesnt make that much sense, right? it would not make your bullets stronger. But for now is what we have. I think the flanked bonus is more interesting than the original suppressor effect. In the next update both the suppressor and compensator will improve recoil as well.
I think you will not like the fact that SMGs also have bonus dmg against flanked targets lol.
I try to keep realism in mind, but always do a compromise between realism and balance/fun mechanics, so sometimes it will not be realistic, like the SMG case,which was implemented to give more identity to the weapon and incentivize a specific playstyle
i think my current opinion is that you should ditch the flank damage bonus on supressors to keep them from being the obvious choice, since they already have tremendous utility with the noise reduction and recoil reduction, and possibly change the smg flank buff to a damage buff at short range, if thats even possible to do with the games current mod tools, or maybe make it a buff to crit chance instead
And I might change the silencer bonus down the line, lets see what happens. For now I am working on some other stuff. But thanks for the suggestions, these help improve the mod a lot!
Edit: also keep in mind that in this mod the silencers only reduce sound radius by a percentage, and most guns have double the noise than in vanilla.